mlsanityData to 14 Oct 2026

MCBlock: Boosting Neural Radiance Field Training Speed by MCTS-based Dynamic-Resolution Ray Sampling

arXiv 2504.09878 ↗First posted 14 Apr 2025cs.CVcited by 0

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Abstract (arXiv)

Neural Radiance Field (NeRF) is widely known for high-fidelity novel view synthesis. However, even the state-of-the-art NeRF model, Gaussian Splatting, requires minutes for training, far from the real-time performance required by multimedia scenarios like telemedicine. One of the obstacles is its inefficient sampling, which is only partially addressed by existing works. Existing point-sampling algorithms uniformly sample simple-texture regions (easy to fit) and complex-texture regions (hard to fit), while existing ray-sampling algorithms sample these regions all in the finest granularity (i.e. the pixel level), both wasting GPU training resources. Actually, regions with different texture intensities require different sampling granularities. To this end, we propose a novel dynamic-resolution ray-sampling algorithm, MCBlock, which employs Monte Carlo Tree Search (MCTS) to partition each training image into pixel blocks with different sizes for active block-wise training. Specifically, the trees are initialized according to the texture of training images to boost the initialization speed, and an expansion/pruning module dynamically optimizes the block partition. MCBlock is implemented in Nerfstudio, an open-source toolset, and achieves a training acceleration of up to 2.33x, surpassing other ray-sampling algorithms. We believe MCBlock can apply to any cone-tracing NeRF model and contribute to the multimedia community.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 44 references that are in the map. First posted on arXiv 14 Apr 2025.

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25 of 44 references.

References · 25

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  7. 2020Neural Sparse Voxel Fieldscited by 959
  8. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
  9. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  10. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  11. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  12. 2019Introduction to Multi-Armed Banditscited by 481
13 more
  1. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  2. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  3. 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 94
  4. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  5. 2023Local Implicit Ray Function for Generalizable Radiance Field Representationcited by 19
  6. 2023Accelerating Neural Field Training via Soft Miningcited by 15
  7. 2018Watch the Unobserved: A Simple Approach to Parallelizing Monte Carlo Tree Searchcited by 13
  8. 2024Know Your Neighbors: Improving Single-View Reconstruction via Spatial Vision-Language Reasoningcited by 12
  9. 2023Efficient Ray Sampling for Radiance Fields Reconstructioncited by 8
  10. 2023Improving Neural Radiance Field using Near-Surface Sampling with Point Cloud Generationcited by 3
  11. 2024Efficient NeRF Optimization -- Not All Samples Remain Equally Hardcited by 3
  12. 2024GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Accelerationcited by 3
  13. 2024Plug-and-Play Acceleration of Occupancy Grid-based NeRF Rendering using VDB Grid and Hierarchical Ray Traversalcited by 1

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