mlsanityData to 7 Oct 2026

Relighting4D: Neural Relightable Human from Videos

arXiv 2207.07104 ↗First posted 14 Jul 2022cs.CV cs.GRcited by 41

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Abstract (arXiv)

Human relighting is a highly desirable yet challenging task. Existing works either require expensive one-light-at-a-time (OLAT) captured data using light stage or cannot freely change the viewpoints of the rendered body. In this work, we propose a principled framework, Relighting4D, that enables free-viewpoints relighting from only human videos under unknown illuminations. Our key insight is that the space-time varying geometry and reflectance of the human body can be decomposed as a set of neural fields of normal, occlusion, diffuse, and specular maps. These neural fields are further integrated into reflectance-aware physically based rendering, where each vertex in the neural field absorbs and reflects the light from the environment. The whole framework can be learned from videos in a self-supervised manner, with physically informed priors designed for regularization. Extensive experiments on both real and synthetic datasets demonstrate that our framework is capable of relighting dynamic human actors with free-viewpoints.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 45 of its 67 references that are in the map. First posted on arXiv 14 Jul 2022.

Builds on

45 of 67 references.

References · 45

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
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  7. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
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  9. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
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33 more
  1. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  2. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  3. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  4. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  5. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  7. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  8. 2020Single-View View Synthesis with Multiplane Imagescited by 263
  9. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  10. 2018Video Based Reconstruction of 3D People Modelscited by 237
  11. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  12. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  13. 2019Single Image Portrait Relightingcited by 152
  14. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  15. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  16. 2021MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesiscited by 133
  17. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  18. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  19. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
  20. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  21. 2017Neural Face Editing with Intrinsic Image Disentanglingcited by 70
  22. 2019DeepLight: Learning Illumination for Unconstrained Mobile Mixed Realitycited by 63
  23. 2019Unsupervised Learning for Intrinsic Image Decomposition from a Single Imagecited by 55
  24. 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
  25. 2021Neural Video Portrait Relighting in Real-time via Consistency Modelingcited by 46
  26. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  27. 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
  28. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  29. 2021Single-image Full-body Human Relightingcited by 30
  30. 2021Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptationcited by 21
  31. 2019Real-Time Global Illumination Decomposition of Videoscited by 18
  32. 2020Learning Illumination from Diverse Portraitscited by 15
  33. 2020Relighting Images in the Wild with a Self-Supervised Siamese Auto-Encodercited by 13

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 4; 2023: 13; 2024: 9; 2025: 9; 2026: 6.

41 papers.

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  1. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  2. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  3. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  4. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  5. 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
  6. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  7. 2023PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generationcited by 33
  8. 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
  9. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  10. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  11. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  12. 2022Text2Light: Zero-Shot Text-Driven HDR Panorama Generationcited by 24
29 more
  1. 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
  2. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  3. 2024VRMM: A Volumetric Relightable Morphable Head Modelcited by 19
  4. 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervisioncited by 17
  5. 2023LumiGAN: Unconditional Generation of Relightable 3D Human Facescited by 14
  6. 2022RANA: Relightable Articulated Neural Avatarscited by 12
  7. 2023ReliTalk: Relightable Talking Portrait Generation from a Single Videocited by 12
  8. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  9. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  10. 2023Learning Visibility Field for Detailed 3D Human Reconstruction and Relightingcited by 11
  11. 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
  12. 2025Light-X: Generative 4D Video Rendering with Camera and Illumination Controlcited by 11
  13. 2024DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstructioncited by 10
  14. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  15. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
  16. 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
  17. 2024NECA: Neural Customizable Human Avatarcited by 3
  18. 2024WildAvatar: Learning In-the-wild 3D Avatars from the Webcited by 3
  19. 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
  20. 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relightingcited by 2
  21. 2025HumanMaterial: Human Material Estimation from a Single Image via Progressive Trainingcited by 1
  22. 2025Resounding Acoustic Fields with Reciprocitycited by 1
  23. 2024HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videoscited by 0
  24. 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatarscited by 0
  25. 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editingcited by 0
  26. 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
  27. 2026HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimationcited by 0
  28. 2026Generative Relightable Avatarscited by 0
  29. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0