mlsanityData to 14 Oct 2026

ViFu: Multiple 360^circ Objects Reconstruction with Clean Background via Visible Part Fusion

arXiv 2404.09426 ↗First posted 15 Apr 2024cs.CVcited by 0

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Abstract (arXiv)

In this paper, we propose a method to segment and recover a static, clean background and multiple 360^circ objects from observations of scenes at different timestamps. Recent works have used neural radiance fields to model 3D scenes and improved the quality of novel view synthesis, while few studies have focused on modeling the invisible or occluded parts of the training images. These under-reconstruction parts constrain both scene editing and rendering view selection, thereby limiting their utility for synthetic data generation for downstream tasks. Our basic idea is that, by observing the same set of objects in various arrangement, so that parts that are invisible in one scene may become visible in others. By fusing the visible parts from each scene, occlusion-free rendering of both background and foreground objects can be achieved. We decompose the multi-scene fusion task into two main components: (1) objects/background segmentation and alignment, where we leverage point cloud-based methods tailored to our novel problem formulation; (2) radiance fields fusion, where we introduce visibility field to quantify the visible information of radiance fields, and propose visibility-aware rendering for the fusion of series of scenes, ultimately obtaining clean background and 360^circ object rendering. Comprehensive experiments were conducted on synthetic and real datasets, and the results demonstrate the effectiveness of our method.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 38 references that are in the map. First posted on arXiv 15 Apr 2024.

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25 of 38 references.

References · 25

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  2. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  3. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  8. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  9. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
  10. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  11. 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 612
  12. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
13 more
  1. 2017Neural 3D Mesh Renderercited by 437
  2. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  3. 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
  4. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
  5. 2021Editing Conditional Radiance Fieldscited by 222
  6. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
  7. 2017Cut, Paste and Learn: Surprisingly Easy Synthesis for Instance Detectioncited by 209
  8. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  9. 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 94
  10. 2020Object-Centric Neural Scene Renderingcited by 90
  11. 2018Unsupervised Learning of Shape and Pose with Differentiable Point Cloudscited by 89
  12. 2022Deforming Radiance Fields with Cagescited by 78
  13. 2022Object-Compositional Neural Implicit Surfacescited by 74

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