SUDS: Scalable Urban Dynamic Scenes
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Abstract (arXiv)
We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons are that such methods (a) tend to scale linearly with the number of moving objects and input videos because a separate model is built for each and (b) tend to require supervision via 3D bounding boxes and panoptic labels, obtained manually or via category-specific models. As a step towards truly open-world reconstructions of dynamic cities, we introduce two key innovations: (a) we factorize the scene into three separate hash table data structures to efficiently encode static, dynamic, and far-field radiance fields, and (b) we make use of unlabeled target signals consisting of RGB images, sparse LiDAR, off-the-shelf self-supervised 2D descriptors, and most importantly, 2D optical flow. Operationalizing such inputs via photometric, geometric, and feature-metric reconstruction losses enables SUDS to decompose dynamic scenes into the static background, individual objects, and their motions. When combined with our multi-branch table representation, such reconstructions can be scaled to tens of thousands of objects across 1.2 million frames from 1700 videos spanning geospatial footprints of hundreds of kilometers, (to our knowledge) the largest dynamic NeRF built to date. We present qualitative initial results on a variety of tasks enabled by our representations, including novel-view synthesis of dynamic urban scenes, unsupervised 3D instance segmentation, and unsupervised 3D cuboid detection. To compare to prior work, we also evaluate on KITTI and Virtual KITTI 2, surpassing state-of-the-art methods that rely on ground truth 3D bounding box annotations while being 10x quicker to train.
Key facts. Cited by 151 papers in the map (data through 7 Oct 2026). Builds on 51 of its 68 references that are in the map. First posted on arXiv 25 Mar 2023.
Builds on
51 of 68 references.
References · 51
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- 2021Urban Radiance Fieldscited by 263
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- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
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- 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
- 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
- 2022Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentationcited by 152
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
- 2021NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenescited by 119
- 2021Unsupervised Discovery of Object Radiance Fieldscited by 100
- 2021GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worldscited by 98
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2023: 25; 2024: 63; 2025: 42; 2026: 21.
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