TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction
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Abstract (arXiv)
Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated its potential for efficient and photorealistic 3D reconstructions, which is crucial for diverse applications such as robotics and immersive media. However, current Gaussian-based methods for dynamic scene reconstruction struggle with large inter-frame displacements, leading to artifacts and temporal inconsistencies under fast object motions. To address this, we introduce textitTrackerSplat, a novel method that integrates advanced point tracking methods to enhance the robustness and scalability of 3DGS for dynamic scene reconstruction. TrackerSplat utilizes off-the-shelf point tracking models to extract pixel trajectories and triangulate per-view pixel trajectories onto 3D Gaussians to guide the relocation, rotation, and scaling of Gaussians before training. This strategy effectively handles large displacements between frames, dramatically reducing the fading and recoloring artifacts prevalent in prior methods. By accurately positioning Gaussians prior to gradient-based optimization, TrackerSplat overcomes the quality degradation associated with large frame gaps when processing multiple adjacent frames in parallel across multiple devices, thereby boosting reconstruction throughput while preserving rendering quality. Experiments on real-world datasets confirm the robustness of TrackerSplat in challenging scenarios with significant displacements, achieving superior throughput under parallel settings and maintaining visual quality compared to baselines. The code is available at https://github.com/yindaheng98/TrackerSplat.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 18 of its 26 references that are in the map. First posted on arXiv 2 Apr 2026.
Builds on
18 of 26 references.
References · 18
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 281
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2023Tracking Everything Everywhere All at Oncecited by 190
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2023RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shotcited by 173
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
6 more
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
- 2023Dense Optical Tracking: Connecting the Dotscited by 58
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2024DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstructioncited by 20
- 2025Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splattingcited by 3
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Citing papers per year: 2026: 3.
3 papers.
- 2026Racing in Volume with Flow Ensembles14 Sep 2026
- 2026TrAction: Action Recognition with Sparse Trajectories2 Jun 2026
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting10 May 2026