Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
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Abstract (arXiv)
This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representation through differentiable rendering techniques. Therefore, they heavily rely on the quality of video segmentation maps, which are often unstable, leading to unreliable reconstruction results. To overcome this challenge, our key idea is to represent the decomposed 4D scene with the Freetime FeatureGS and design a streaming feature learning strategy to accurately recover it from per-image segmentation maps, eliminating the need for video segmentation. Freetime FeatureGS models the dynamic scene as a set of Gaussian primitives with learnable features and linear motion ability, allowing them to move to neighboring regions over time. We apply a contrastive loss to Freetime FeatureGS, forcing primitive features to be close or far apart based on whether their projections belong to the same instance in the 2D segmentation map. As our Gaussian primitives can move across time, it naturally extends the feature learning to the temporal dimension, achieving 4D segmentation. Furthermore, we sample observations for training in a temporally ordered manner, enabling the streaming propagation of features over time and effectively avoiding local minima during the optimization process. Experimental results on several datasets show that the reconstruction quality of our method outperforms recent methods by a large margin.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 46 of its 66 references that are in the map. First posted on arXiv 28 Dec 2025.
Builds on
46 of 66 references.
References · 46
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34 more
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentationcited by 0
- 2026Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learningcited by 0
- 2026Do Gaussian Scenes Contain Enough Structure for Intrinsic Segmentation?cited by 0
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026Do Gaussian Scenes Contain Enough Structure for Intrinsic Segmentation?17 Jun 2026
- 2026Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning19 Mar 2026
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentation9 Feb 2026