mlsanityData to 7 Oct 2026

Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation

arXiv 2512.22745 ↗First posted 28 Dec 2025cs.CVcited by 4

Not on the map. Why?

Abstract (arXiv)

This paper addresses the problem of decomposed 4D scene reconstruction from multi-view videos. Recent methods achieve this by lifting video segmentation results to a 4D representation through differentiable rendering techniques. Therefore, they heavily rely on the quality of video segmentation maps, which are often unstable, leading to unreliable reconstruction results. To overcome this challenge, our key idea is to represent the decomposed 4D scene with the Freetime FeatureGS and design a streaming feature learning strategy to accurately recover it from per-image segmentation maps, eliminating the need for video segmentation. Freetime FeatureGS models the dynamic scene as a set of Gaussian primitives with learnable features and linear motion ability, allowing them to move to neighboring regions over time. We apply a contrastive loss to Freetime FeatureGS, forcing primitive features to be close or far apart based on whether their projections belong to the same instance in the 2D segmentation map. As our Gaussian primitives can move across time, it naturally extends the feature learning to the temporal dimension, achieving 4D segmentation. Furthermore, we sample observations for training in a temporally ordered manner, enabling the streaming propagation of features over time and effectively avoiding local minima during the optimization process. Experimental results on several datasets show that the reconstruction quality of our method outperforms recent methods by a large margin.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 46 of its 66 references that are in the map. First posted on arXiv 28 Dec 2025.

Builds on

46 of 66 references.

References · 46

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Segment Anythingcited by 8,158
  3. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  4. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  6. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  7. 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
  8. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  10. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  11. 2021Per-Pixel Classification is Not All You Need for Semantic Segmentationcited by 1,148
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
34 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  2. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  3. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  4. 2023LERF: Language Embedded Radiance Fieldscited by 538
  5. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  6. 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 411
  7. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  8. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  9. 2019Point-Voxel CNN for Efficient 3D Deep Learningcited by 343
  10. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  11. 2023Tracking Anything with Decoupled Video Segmentationcited by 197
  12. 2020OccuSeg: Occupancy-aware 3D Instance Segmentationcited by 177
  13. 2022Panoptic Lifting for 3D Scene Understanding with Neural Fieldscited by 171
  14. 2023Segment Any 3D Gaussianscited by 158
  15. 2019Learning Object Bounding Boxes for 3D Instance Segmentation on Point Cloudscited by 156
  16. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  17. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  18. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  19. 2023OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learningcited by 75
  20. 2018Depth-aware CNN for RGB-D Segmentationcited by 73
  21. 2023Contrastive Lift: 3D Object Instance Segmentation by Slow-Fast Contrastive Fusioncited by 62
  22. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
  23. 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
  24. 2024Gaga: Group Any Gaussians via 3D-aware Memory Bankcited by 40
  25. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
  26. 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
  27. 2020Malleable 2.5D Convolution: Learning Receptive Fields along the Depth-axis for RGB-D Scene Parsingcited by 24
  28. 2024PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusioncited by 15
  29. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
  30. 2023Open-NeRF: Towards Open Vocabulary NeRF Decompositioncited by 13
  31. 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
  32. 2024TRASE: Tracking-free 4D Segmentation and Editingcited by 8
  33. 2025Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Fieldcited by 6
  34. 20234D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via Semantic Distillationcited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.