mlsanityData to 7 Oct 2026

Vid2Game: Controllable Characters Extracted from Real-World Videos

arXiv 1904.08379 ↗First posted 17 Apr 2019cs.LG cs.CV cs.GRcited by 18

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Abstract (arXiv)

We are given a video of a person performing a certain activity, from which we extract a controllable model. The model generates novel image sequences of that person, according to arbitrary user-defined control signals, typically marking the displacement of the moving body. The generated video can have an arbitrary background, and effectively capture both the dynamics and appearance of the person. The method is based on two networks. The first network maps a current pose, and a single-instance control signal to the next pose. The second network maps the current pose, the new pose, and a given background, to an output frame. Both networks include multiple novelties that enable high-quality performance. This is demonstrated on multiple characters extracted from various videos of dancers and athletes.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Apr 2019.

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Citing papers per year: 2021: 11; 2022: 6; 2023: 1.

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