Feature Splatting for Better Novel View Synthesis with Low Overlap
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting has emerged as a very promising scene representation, achieving state-of-the-art quality in novel view synthesis significantly faster than competing alternatives. However, its use of spherical harmonics to represent scene colors limits the expressivity of 3D Gaussians and, as a consequence, the capability of the representation to generalize as we move away from the training views. In this paper, we propose to encode the color information of 3D Gaussians into per-Gaussian feature vectors, which we denote as Feature Splatting (FeatSplat). To synthesize a novel view, Gaussians are first "splatted" into the image plane, then the corresponding feature vectors are alpha-blended, and finally the blended vector is decoded by a small MLP to render the RGB pixel values. To further inform the model, we concatenate a camera embedding to the blended feature vector, to condition the decoding also on the viewpoint information. Our experiments show that these novel model for encoding the radiance considerably improves novel view synthesis for low overlap views that are distant from the training views. Finally, we also show the capacity and convenience of our feature vector representation, demonstrating its capability not only to generate RGB values for novel views, but also their per-pixel semantic labels. Code available at https://github.com/tberriel/FeatSplat . Keywords: Gaussian Splatting, Novel View Synthesis, Feature Splatting
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 33 of its 42 references that are in the map. First posted on arXiv 24 May 2024.
Builds on
33 of 42 references.
References · 33
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020Neural Sparse Voxel Fieldscited by 959
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2023LERF: Language Embedded Radiance Fieldscited by 543
21 more
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2021MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesiscited by 133
- 2023Distilled Feature Fields Enable Few-Shot Language-Guided Manipulationcited by 130
- 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
- 2022DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Imagescited by 69
- 2022Depth Field Networks for Generalizable Multi-view Scene Representationcited by 17
- 2023DeLiRa: Self-Supervised Depth, Light, and Radiance Fieldscited by 5
Built on by
Citing papers per year: 2024: 3; 2025: 4; 2026: 2.
9 papers.
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representationcited by 5
- 2024EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settingscited by 4
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2024HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Featurescited by 3
- 2025IM360: Large-scale Indoor Mapping with 360 Camerascited by 3
- 2025SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAMcited by 2
- 2026PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinementcited by 0
- 2026PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement24 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2025Viser: Imperative, Web-based 3D Visualization in Python30 Jul 2025
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representation3 Jun 2025
- 2025SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM18 Apr 2025
- 2025IM360: Large-scale Indoor Mapping with 360 Cameras18 Feb 2025
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering5 Dec 2024
- 2024HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Features5 Nov 2024
- 2024EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings2 Oct 2024