Taming Diffusion Probabilistic Models for Character Control
On the map: Diffusion models → Video generation
Abstract (arXiv)
We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding in real-time to a variety of dynamic user-supplied control signals. At the heart of our method lies a transformer-based Conditional Autoregressive Motion Diffusion Model (CAMDM), which takes as input the character's historical motion and can generate a range of diverse potential future motions conditioned on high-level, coarse user control. To meet the demands for diversity, controllability, and computational efficiency required by a real-time controller, we incorporate several key algorithmic designs. These include separate condition tokenization, classifier-free guidance on past motion, and heuristic future trajectory extension, all designed to address the challenges associated with taming motion diffusion probabilistic models for character control. As a result, our work represents the first model that enables real-time generation of high-quality, diverse character animations based on user interactive control, supporting animating the character in multiple styles with a single unified model. We evaluate our method on a diverse set of locomotion skills, demonstrating the merits of our method over existing character controllers. Project page and source codes: https://aiganimation.github.io/CAMDM/
Key facts. Cited by 57 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 26 of its 49 references that are in the map. First posted on arXiv 23 Apr 2024.
Builds on
26 of 49 references.
Closest ancestors · 9
Same direction, newest first
- 2023Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model12 Sep
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Models1 Jun
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesis21 May
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
- 2022Human Motion Diffusion Model29 Sep
- 2022FLAME: Free-form Language-based Motion Synthesis & Editing1 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
Other references · 17
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,585
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
- 2021Zero-Shot Text-to-Image Generationcited by 4,288
- 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,614
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 190
- 2021Character Controllers Using Motion VAEscited by 184
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
5 more
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
- 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 55
- 2019MoGlow: Probabilistic and controllable motion synthesis using normalising flowscited by 47
- 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
Built on by
Citing papers per year: 2024: 9; 2025: 28; 2026: 20.
57 papers.
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- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2024Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoderscited by 98
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
38 more
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 12
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2025Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoderscited by 7
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 7
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitivescited by 6
- 2025UniMoGen: Universal Motion Generationcited by 5
- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
- 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planningcited by 5
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 4
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 4
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
- 2026AR Forcing: Towards Long-Horizon Robot Navigation World Modelcited by 4
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 3
- 2025Autonomous Human-Robot Interaction via Operator Imitationcited by 3
- 2025InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarioscited by 2
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical Worldcited by 2
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generationcited by 2
- 2025ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generationcited by 2
- 2026SARAH: Spatially Aware Real-time Agentic Humanscited by 2
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
- 2024AutoGameUI: Constructing High-Fidelity GameUI via Multimodal Correspondence Matchingcited by 1
- 2025EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoningcited by 1
- 2025RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characterscited by 1
- 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Datacited by 1
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatarscited by 1
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 1
- 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Controlcited by 1
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
- 2025PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learningcited by 0
50 most cited of 57 All 57 (JSON)
- 2026Streaming Multi-Track Timeline Control for 3D Human Motion Generation2 Oct 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control29 Jun 2026
- 2026AR Forcing: Towards Long-Horizon Robot Navigation World Model29 May 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars14 May 2026
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing13 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
38 more
- 2026Exploring Motion-Language Alignment for Text-driven Motion Generation3 Apr 2026
- 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data1 Apr 2026
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors16 Mar 2026
- 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning13 Mar 2026
- 2026SARAH: Spatially Aware Real-time Agentic Humans20 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation28 Jan 2026
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs5 Jan 2026
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots30 Dec 2025
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models22 Dec 2025
- 2025ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generation18 Dec 2025
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation15 Dec 2025
- 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds10 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World28 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editing28 Sep 2025
- 2025InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios6 Sep 2025
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning18 Aug 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characters27 Jul 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025UniMoGen: Universal Motion Generation28 May 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025
- 2025PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learning23 Apr 2025
- 2025Autonomous Human-Robot Interaction via Operator Imitation3 Apr 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion25 Mar 2025
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning21 Mar 2025
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space19 Mar 2025
- 2025Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoders13 Mar 2025
- 2025EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning1 Mar 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
- 2024Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders23 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
50 newest of 57 All 57 (JSON)
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2024Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoderscited by 98
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animationcited by 25
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoderscited by 7
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 4
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 3
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models22 Dec 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoders13 Mar 2025
- 2024Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders23 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic models25 Nov 2024
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation9 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2026SARAH: Spatially Aware Real-time Agentic Humanscited by 2
- 2026SARAH: Spatially Aware Real-time Agentic Humans20 Feb 2026
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
12 most cited of 46 All 46 (JSON)
- 2026Streaming Multi-Track Timeline Control for 3D Human Motion Generation2 Oct 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control29 Jun 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars14 May 2026
- 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing13 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
- 2026Exploring Motion-Language Alignment for Text-driven Motion Generation3 Apr 2026
12 newest of 46 All 46 (JSON)
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- 2022Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
- 2024PDP: Physics-Based Character Animation via Diffusion Policy
- 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
- 2026Walk Like This: Stylized Locomotion for Physics-Based Characters through Example-Driven Diffusion
- 2023Controllable Motion Synthesis and Reconstruction with Autoregressive Diffusion Models
- 2025MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles ↗
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation