mlsanityData to 7 Oct 2026

Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition

arXiv 2604.17090 ↗First posted 18 Apr 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without uncovering the links between them, namely that motion generation requires semantic comprehension. This work investigates unified action recognition and motion generation by leveraging skeleton coordinates for both motion understanding and generation. We propose Coordinates-based Autoregressive Motion Diffusion (CoAMD), which synthesizes motion in a coarse-to-fine manner. As a core component of CoAMD, we design a Multi-modal Action Recognizer (MAR) that provides gradient-based semantic guidance for motion generation. Furthermore, we establish a rigorous benchmark by evaluating baselines on absolute coordinates. Our model can be applied to four important tasks, including skeleton-based action recognition, text-to-motion generation, text-motion retrieval, and motion editing. Extensive experiments on 13 benchmarks across these tasks demonstrate that our approach achieves state-of-the-art performance, highlighting its effectiveness and versatility for human motion modeling. Code is available at https://github.com/jidongkuang/CoAMD.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 55 of its 62 references that are in the map. First posted on arXiv 18 Apr 2026.

Builds on

55 of 62 references.

References · 55

  1. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
  2. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  4. 2022Human Motion Diffusion Modelcited by 1,062
  5. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  7. 2024Autoregressive Image Generation without Vector Quantizationcited by 644
  8. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  9. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  11. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  12. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
38 more
  1. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  2. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  3. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  4. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
  5. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  6. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  7. 2018Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoderscited by 206
  8. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 194
  9. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  10. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
  11. 2023MMM: Generative Masked Motion Modelcited by 129
  12. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  13. 2023Human Motion Generation: A Surveycited by 95
  14. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  15. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  16. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  17. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  18. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
  19. 2024LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioningcited by 58
  20. 2024BAMM: Bidirectional Autoregressive Motion Modelcited by 54
  21. 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 52
  22. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
  23. 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Frameworkcited by 48
  24. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  25. 2024Motion-Agent: A Conversational Framework for Human Motion Generation with LLMscited by 46
  26. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  27. 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modelingcited by 40
  28. 2024EnergyMoGen: Compositional Human Motion Generation with Energy-Based Diffusion Model in Latent Spacecited by 30
  29. 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 29
  30. 2025MG-MotionLLM: A Unified Framework for Motion Comprehension and Generation across Multiple Granularitiescited by 29
  31. 2025Absolute Coordinates Make Motion Generation Easycited by 27
  32. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  33. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  34. 2024KinMo: Kinematic-aware Human Motion Understanding and Generationcited by 21
  35. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  36. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  37. 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
  38. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13

50 most cited of 55 All 55 (JSON)

Built on by

Not cited yet.