mlsanityData to 7 Oct 2026

Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models

arXiv 2512.19692 ↗First posted 22 Dec 2025cs.CVcited by 6

On the map: Diffusion models → Video generation

Abstract (arXiv)

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and increased learning complexity, previous methods tend to ignore hand motions, limiting the realism and expressivity of the interactions. Additionally, current diffusion-based approaches generate entire motion sequences simultaneously, limiting their ability to capture the reactive and adaptive nature of human interactions. To address these limitations, we introduce Interact2Ar, the first end-to-end text-conditioned autoregressive diffusion model for generating full-body, human-human interactions. Interact2Ar incorporates detailed hand kinematics through dedicated parallel branches, enabling high-fidelity full-body generation. Furthermore, we introduce an autoregressive pipeline coupled with a novel memory technique that facilitates adaptation to the inherent variability of human interactions using efficient large context windows. The adaptability of our model enables a series of downstream applications, including temporal motion composition, real-time adaptation to disturbances, and extension beyond dyadic to multi-person scenarios. To validate the generated motions, we introduce a set of robust evaluators and extended metrics designed specifically for assessing full-body interactions. Through quantitative and qualitative experiments, we demonstrate the state-of-the-art performance of Interact2Ar.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 60 of its 67 references that are in the map. First posted on arXiv 22 Dec 2025.

Builds on

60 of 67 references.

Closest ancestors · 16

Same direction, newest first

  1. 2025Multi-Person Interaction Generation from Two-Person Motion Priors23 May
  2. 2025MixerMDM: Learnable Composition of Human Motion Diffusion Models1 Apr
  3. 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework9 May
  4. 2024Taming Diffusion Probabilistic Models for Character Control23 Apr
  5. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation4 Dec
  6. 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint27 Nov
  7. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Models1 Jun
  8. 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation16 May
  9. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
  10. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model3 Apr
  11. 2023Human Motion Diffusion as a Generative Prior2 Mar
  12. 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
4 more
  1. 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
  2. 2022Human Motion Diffusion Model29 Sep
  3. 2022FLAME: Free-form Language-based Motion Synthesis & Editing1 Sep
  4. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug

Other references · 44

  1. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
  2. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  7. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  8. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  9. 2021Tackling the Generative Learning Trilemma with Denoising Diffusion GANscited by 515
  10. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  11. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  12. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
32 more
  1. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  2. 2016The KIT Motion-Language Datasetcited by 334
  3. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  4. 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
  5. 2023MMM: Generative Masked Motion Modelcited by 129
  6. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 116
  7. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  8. 2025A Comprehensive Survey on Long Context Language Modelingcited by 113
  9. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  10. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  11. 2023Human Motion Generation: A Surveycited by 95
  12. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  13. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
  14. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
  15. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  16. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
  17. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  18. 2021Multi-Person Extreme Motion Predictioncited by 74
  19. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  20. 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
  21. 2023Digital Life Project: Autonomous 3D Characters with Social Intelligencecited by 43
  22. 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modelingcited by 40
  23. 2024in2IN: Leveraging individual Information to Generate Human INteractionscited by 29
  24. 2025Absolute Coordinates Make Motion Generation Easycited by 27
  25. 2023Towards Continual Egocentric Activity Recognition: A Multi-modal Egocentric Activity Dataset for Continual Learningcited by 26
  26. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
  27. 2025A Survey on Human Interaction Motion Generationcited by 25
  28. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  29. 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
  30. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
  31. 20253D Human Interaction Generation: A Surveycited by 6
  32. 2025Dyadic Mamba: Long-term Dyadic Human Motion Synthesiscited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 6.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  2. 2026MAD-HOI: Masked Autoregressive Diffusion for Generating Articulated Hand Object Interactions from Text
  3. 2025InteracTalker: Prompt-Based Human-Object Interaction with Co-Speech Gesture Generation
  4. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactions
  5. 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization
  6. 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction
  7. 2024Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformer
  8. 2025InterMamba: Efficient Human-Human Interaction Generation with Adaptive Spatio-Temporal Mamba