mlsanityData to 14 Oct 2026

IAM: Identity-Aware Human Motion and Shape Joint Generation

arXiv 2604.25164 ↗First posted 28 Apr 2026cs.CVcited by 1

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Abstract (arXiv)

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using a canonical body representation, ignoring the strong influence of body morphology on motion dynamics. In practice, attributes such as body proportions, mass distribution, and age significantly affect how actions are performed, and neglecting this coupling often leads to physically inconsistent motions. We propose an identity-aware motion generation framework that explicitly models the relationship between body morphology and motion dynamics. Instead of relying on explicit geometric measurements, identity is represented using multimodal signals, including natural language descriptions and visual cues. We further introduce a joint motion-shape generation paradigm that simultaneously synthesizes motion sequences and body shape parameters, allowing identity cues to directly modulate motion dynamics. Extensive experiments on motion capture datasets and large-scale in-the-wild videos demonstrate improved motion realism and motion-identity consistency while maintaining high motion quality. Project page: https://vjwq.github.io/IAM

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 39 of its 44 references that are in the map. First posted on arXiv 28 Apr 2026.

Builds on

39 of 44 references.

References · 39

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27 more
  1. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  2. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  3. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 117
  4. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  5. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
  6. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  7. 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 53
  8. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 50
  9. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
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  11. 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 36
  12. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
  13. 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 25
  14. 2019Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuationcited by 23
  15. 2024HUMOS: Human Motion Model Conditioned on Body Shapecited by 20
  16. 2024SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characterscited by 18
  17. 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 16
  18. 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 16
  19. 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
  20. 2025PersonaBooth: Personalized Text-to-Motion Generationcited by 14
  21. 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
  22. 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motionscited by 11
  23. 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokenscited by 11
  24. 2024Generative Motion Stylization of Cross-structure Characters within Canonical Motion Spacecited by 10
  25. 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Bodycited by 6
  26. 2025Generating Attribute-Aware Human Motions from Textual Promptcited by 3
  27. 2025Unconditional Human Motion and Shape Generation via Balanced Score-Based Diffusioncited by 2

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