mlsanityData to 7 Oct 2026

ReactMotion: Generating Reactive Listener Motions from Speaker Utterance

arXiv 2603.15083 ↗First posted 16 Mar 2026cs.CV cs.AI cs.HCcited by 1

Not on the map. Why?

Abstract (arXiv)

In this paper, we introduce a new task, Reactive Listener Motion Generation from Speaker Utterance, which aims to generate naturalistic listener body motions that appropriately respond to a speaker's utterance. However, modeling such nonverbal listener behaviors remains underexplored and challenging due to the inherently non-deterministic nature of human reactions. To facilitate this task, we present ReactMotionNet, a large-scale dataset that pairs speaker utterances with multiple candidate listener motions annotated with varying degrees of appropriateness. This dataset design explicitly captures the one-to-many nature of listener behavior and provides supervision beyond a single ground-truth motion. Building on this dataset design, we develop preference-oriented evaluation protocols tailored to evaluate reactive appropriateness, where conventional motion metrics focusing on input-motion alignment ignore. We further propose ReactMotion, a unified generative framework that jointly models text, audio, emotion, and motion, and is trained with preference-based objectives to encourage both appropriate and diverse listener responses. Extensive experiments show that ReactMotion outperforms retrieval baselines and cascaded LLM-based pipelines, generating more natural, diverse, and appropriate listener motions.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 83 of its 101 references that are in the map. First posted on arXiv 16 Mar 2026.

Builds on

83 of 101 references.

References · 83

  1. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
  2. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  3. 2017Deep reinforcement learning from human preferencescited by 3,846
  4. 2020Learning to summarize from human feedbackcited by 2,562
  5. 2016Google's Neural Machine Translation System: Bridging the Gap between Human and Machine Translationcited by 1,471
  6. 2024Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preferencecited by 1,151
  7. 2022Human Motion Diffusion Modelcited by 1,062
  8. 2024Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluatorscited by 865
  9. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  10. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  11. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  12. 2024Moshi: a speech-text foundation model for real-time dialoguecited by 536
38 more
  1. 2023SpeechGPT: Empowering Large Language Models with Intrinsic Cross-Modal Conversational Abilitiescited by 518
  2. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  3. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  4. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  5. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  6. 2023AudioPaLM: A Large Language Model That Can Speak and Listencited by 333
  7. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  8. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  9. 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
  10. 2022Generating Holistic 3D Human Motion from Speechcited by 180
  11. 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
  12. 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 125
  13. 2018Correcting Length Bias in Neural Machine Translationcited by 119
  14. 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
  15. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  16. 2023EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modelingcited by 101
  17. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  18. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
  19. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  20. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
  21. 2024From Audio to Photoreal Embodiment: Synthesizing Humans in Conversationscited by 82
  22. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
  23. 2023Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Modelcited by 79
  24. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
  25. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  26. 2021Multi-Person Extreme Motion Predictioncited by 74
  27. 2024Beyond Turn-Based Interfaces: Synchronous LLMs as Full-Duplex Dialogue Agentscited by 69
  28. 2021Responsive Listening Head Generation: A Benchmark Dataset and Baselinecited by 67
  29. 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 66
  30. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  31. 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
  32. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
  33. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  34. 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 52
  35. 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 51
  36. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
  37. 2025GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modelingcited by 43
  38. 2022Interaction Transformer for Human Reaction Generationcited by 42

50 most cited of 83 All 83 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.