ReactMotion: Generating Reactive Listener Motions from Speaker Utterance
Not on the map. Why?
Abstract (arXiv)
In this paper, we introduce a new task, Reactive Listener Motion Generation from Speaker Utterance, which aims to generate naturalistic listener body motions that appropriately respond to a speaker's utterance. However, modeling such nonverbal listener behaviors remains underexplored and challenging due to the inherently non-deterministic nature of human reactions. To facilitate this task, we present ReactMotionNet, a large-scale dataset that pairs speaker utterances with multiple candidate listener motions annotated with varying degrees of appropriateness. This dataset design explicitly captures the one-to-many nature of listener behavior and provides supervision beyond a single ground-truth motion. Building on this dataset design, we develop preference-oriented evaluation protocols tailored to evaluate reactive appropriateness, where conventional motion metrics focusing on input-motion alignment ignore. We further propose ReactMotion, a unified generative framework that jointly models text, audio, emotion, and motion, and is trained with preference-based objectives to encourage both appropriate and diverse listener responses. Extensive experiments show that ReactMotion outperforms retrieval baselines and cascaded LLM-based pipelines, generating more natural, diverse, and appropriate listener motions.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 83 of its 101 references that are in the map. First posted on arXiv 16 Mar 2026.
Builds on
83 of 101 references.
References · 83
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
- 2017Deep reinforcement learning from human preferencescited by 3,846
- 2020Learning to summarize from human feedbackcited by 2,562
- 2016Google's Neural Machine Translation System: Bridging the Gap between Human and Machine Translationcited by 1,471
- 2024Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preferencecited by 1,151
- 2022Human Motion Diffusion Modelcited by 1,062
- 2024Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluatorscited by 865
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2024Moshi: a speech-text foundation model for real-time dialoguecited by 536
38 more
- 2023SpeechGPT: Empowering Large Language Models with Intrinsic Cross-Modal Conversational Abilitiescited by 518
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
- 2023AudioPaLM: A Large Language Model That Can Speak and Listencited by 333
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
- 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 125
- 2018Correcting Length Bias in Neural Machine Translationcited by 119
- 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2023EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modelingcited by 101
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
- 2024From Audio to Photoreal Embodiment: Synthesizing Humans in Conversationscited by 82
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
- 2023Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Modelcited by 79
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2021Multi-Person Extreme Motion Predictioncited by 74
- 2024Beyond Turn-Based Interfaces: Synchronous LLMs as Full-Duplex Dialogue Agentscited by 69
- 2021Responsive Listening Head Generation: A Benchmark Dataset and Baselinecited by 67
- 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 66
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
- 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 52
- 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 51
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
- 2025GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modelingcited by 43
- 2022Interaction Transformer for Human Reaction Generationcited by 42
50 most cited of 83 All 83 (JSON)
Built on by
Citing papers per year: 2026: 1.
1 paper.