mlsanityData to 14 Oct 2026

InsActor: Instruction-driven Physics-based Characters

arXiv 2312.17135 ↗First posted 28 Dec 2023cs.CV cs.GR cs.ROcited by 24

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Abstract (arXiv)

Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present InsActor, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions.

Key facts. Cited by 24 papers in the map (data through 14 Oct 2026). Builds on 32 of its 45 references that are in the map. First posted on arXiv 28 Dec 2023.

Builds on

32 of 45 references.

References · 32

  1. 2017Attention Is All You Needcited by 60,361
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  3. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  4. 2020Denoising Diffusion Implicit Modelscited by 9,781
  5. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
  6. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,585
  7. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  8. 2022Human Motion Diffusion Modelcited by 1,080
  9. 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
  10. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  11. 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 622
  12. 2022Is Conditional Generative Modeling all you need for Decision-Making?cited by 516
20 more
  1. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  2. 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 407
  3. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  4. 2016The KIT Motion-Language Datasetcited by 338
  5. 2023Imitating Human Behaviour with Diffusion Modelscited by 263
  6. 2021Robust Motion In-betweeningcited by 229
  7. 2020Language Conditioned Imitation Learning over Unstructured Datacited by 209
  8. 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
  9. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
  10. 2020Language-Conditioned Imitation Learning for Robot Manipulation Taskscited by 136
  11. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
  12. 2020Contact and Human Dynamics from Monocular Videocited by 95
  13. 2018MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamicscited by 86
  14. 2018Interactive Visual Grounding of Referring Expressions for Human-Robot Interactioncited by 56
  15. 2019Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent Transitionscited by 46
  16. 2021INVIGORATE: Interactive Visual Grounding and Grasping in Cluttercited by 32
  17. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 25
  18. 2021Composing Pick-and-Place Tasks By Grounding Languagecited by 20
  19. 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 19
  20. 2020Learning Object Placements For Relational Instructions by Hallucinating Scene Representationscited by 16

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 10; 2025: 8; 2026: 6.

24 papers.

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  1. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  2. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  3. 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
  4. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
  5. 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 27
  6. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  7. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  8. 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 17
  9. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 15
  10. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
  11. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  12. 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 7
12 more
  1. 2024FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Modelscited by 6
  2. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
  3. 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learningcited by 5
  4. 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generationcited by 4
  5. 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generationcited by 2
  6. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  7. 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editingcited by 1
  8. 2024Words2Contact: Identifying Support Contacts from Verbal Instructions Using Foundation Modelscited by 0
  9. 2025Generating Detailed Character Motion from Blocking Posescited by 0
  10. 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
  11. 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
  12. 2026FlowHMR: Physically Plausible Motion Capture from Videocited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2024PDP: Physics-Based Character Animation via Diffusion Policy
  2. 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
  3. 2023PADL: Language-Directed Physics-Based Character Control
  4. 2024Human-Object Interaction from Human-Level Instructions
  5. 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction
  6. 2024Physics-based Scene Layout Generation from Human Motion
  7. 2026Training and Benchmarking Code Generation for Physics-Inspired Animations
  8. 2024Generation of Complex 3D Human Motion by Temporal and Spatial Composition of Diffusion Models