MotionBERT: A Unified Perspective on Learning Human Motion Representations
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Abstract (arXiv)
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion encoder is trained to recover the underlying 3D motion from noisy partial 2D observations. The motion representations acquired in this way incorporate geometric, kinematic, and physical knowledge about human motion, which can be easily transferred to multiple downstream tasks. We implement the motion encoder with a Dual-stream Spatio-temporal Transformer (DSTformer) neural network. It could capture long-range spatio-temporal relationships among the skeletal joints comprehensively and adaptively, exemplified by the lowest 3D pose estimation error so far when trained from scratch. Furthermore, our proposed framework achieves state-of-the-art performance on all three downstream tasks by simply finetuning the pretrained motion encoder with a simple regression head (1-2 layers), which demonstrates the versatility of the learned motion representations. Code and models are available at https://motionbert.github.io/
Key facts. Cited by 188 papers in the map (data through 7 Oct 2026). Builds on 98 of its 145 references that are in the map. First posted on arXiv 12 Oct 2022.
Builds on
98 of 145 references.
References · 98
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- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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- 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
- 2016Stacked Hourglass Networks for Human Pose Estimationcited by 913
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
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- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 20213D Human Pose Estimation with Spatial and Temporal Transformerscited by 271
- 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
- 2021Mesh Graphormercited by 264
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2017Integral Human Pose Regressioncited by 255
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 232
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
- 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
- 2019Distribution-Aware Coordinate Representation for Human Pose Estimationcited by 165
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
- 2022MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Videocited by 158
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
50 most cited of 98 All 98 (JSON)
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Citing papers per year: 2023: 12; 2024: 44; 2025: 67; 2026: 65.
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- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2023EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modelingcited by 101
- 2025Humanoid Policy ~ Human Policycited by 65
- 2023AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyondcited by 63
- 2023MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Networkcited by 62
- 2023MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusioncited by 37
- 2024LLMs are Good Action Recognizerscited by 36
- 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 29
- 2023Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learningcited by 26
- 2024A Comprehensive Survey on Human Video Generation: Challenges, Methods, and Insightscited by 24
- 20233D Human Pose Perception from Egocentric Stereo Videoscited by 23
38 more
- 2024FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Modelscited by 23
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
- 2024Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patchescited by 22
- 2025HumanDreamer: Generating Controllable Human-Motion Videos via Decoupled Generationcited by 19
- 2024RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimationcited by 18
- 2024ExpertAF: Expert Actionable Feedback from Videocited by 17
- 2025Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animationcited by 16
- 2023Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimationcited by 15
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
- 2024SAT-HMR: Real-Time Multi-Person 3D Mesh Estimation via Scale-Adaptive Tokenscited by 15
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
- 2025AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movementscited by 14
- 2024Pose Magic: Efficient and Temporally Consistent Human Pose Estimation with a Hybrid Mamba-GCN Networkcited by 12
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2024CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Mannercited by 11
- 2024Lifting Motion to the 3D World via 2D Diffusioncited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2024Holistic-Motion2D: Scalable Whole-body Human Motion Generation in 2D Spacecited by 10
- 2024Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generationscited by 9
- 2025FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidancecited by 9
- 2025H-MoRe: Learning Human-centric Motion Representation for Action Analysiscited by 8
- 2025Text-driven Motion Generation: Overview, Challenges and Directionscited by 8
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2024MotionMap: Representing Multimodality in Human Pose Forecastingcited by 7
- 2025Bring Your Rear Cameras for Egocentric 3D Human Pose Estimationcited by 7
- 2025RadarLLM: Empowering Large Language Models to Understand Human Motion from Millimeter-Wave Point Cloud Sequencecited by 7
- 2024HumMUSS: Human Motion Understanding using State Space Modelscited by 6
- 2024UPose3D: Uncertainty-Aware 3D Human Pose Estimation with Cross-View and Temporal Cuescited by 6
- 2024Benchmarking Skeleton-based Motion Encoder Models for Clinical Applications: Estimating Parkinson's Disease Severity in Walking Sequencescited by 6
- 2024Optimal-state Dynamics Estimation for Physics-based Human Motion Capture from Videoscited by 6
- 2025DiSRT-In-Bed: Diffusion-Based Sim-to-Real Transfer Framework for In-Bed Human Mesh Recoverycited by 6
- 2026Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rolloutcited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2025TT3D: Table Tennis 3D Reconstructioncited by 5
- 2025H2OT: Hierarchical Hourglass Tokenizer for Efficient Video Pose Transformerscited by 5
- 2025CARE-PD: A Multi-Site Anonymized Clinical Dataset for Parkinson's Disease Gait Assessmentcited by 5
- 2024HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognitioncited by 4
- 2024Motion Capture from Inertial and Vision Sensorscited by 4
50 most cited of 188 All 188 (JSON)
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026TriDrive: Joint Driver, Vehicle, and Road Modeling for Forecasting and Driver Monitoring26 Sep 2026
- 2026STA-TFM: Spatio-Temporal Aggregation Across Views TransForMer for Pose Estimation21 Sep 2026
- 2026Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Users16 Sep 2026
- 2026Single-Stream Multi-Feature Fusion with Temporal Robustness for Gait Emotion Recognition10 Sep 2026
- 2026Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts9 Sep 2026
- 2026SignSeek: Learning Transferable Representations for Sign Dictionary Retrieval3 Sep 2026
- 2026Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognition2 Sep 2026
- 2026TransHands: Repurposing Human Pose Encoders as Hand Pose Encoders23 Aug 2026
- 2026Aggregate, Don't Adapt: Subject-Level Posterior Aggregation and Transductive Calibration for Cross-Site Parkinsonian Gait Severity20 Aug 2026
- 2026Zero-Shot Skeleton-Based Action Anticipation14 Aug 2026
- 2026HSTGFormer: Hyper Spatial-Temporal Graph Transformer for 3D Human Pose Estimation12 Aug 2026
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- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction9 Jul 2026
- 2026Full-Body Golf Swing Kinematic Reconstruction From a Smartwatch IMU22 Jun 2026
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition19 Jun 2026
- 2026VideoMDM: Towards 3D Human Motion Generation From 2D Supervision11 Jun 2026
- 2026Real-time body pose non-verbal communication with a consistency-based reliability measure8 Jun 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2026AtomicMotion: Learning Human Motion From Different Human Parts21 May 2026
- 2026H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learning21 May 2026
- 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learning16 May 2026
- 2026Unsupervised 3D Human Pose Estimation via Conditional Multi-view Ancestral Sampling15 May 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026Rethinking Graph Convolution for 2D-to-3D Hand Pose Lifting13 May 2026
- 2026HYPERPOSE: Hyperbolic Kinematic Phase-Space Attention for 3D Human Pose Estimation11 May 2026
- 2026MoPO: Incorporating Motion Prior for Occluded Human Mesh Recovery11 May 2026
- 2026L2A: Learning to Accumulate Pose History for Accurate 3D Human Pose Estimation9 May 2026
- 2026VIMCAN: Visual-Inertial 3D Human Pose Estimation with Hybrid Mamba-Cross-Attention Network8 May 2026
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- 2026Learning Reactive Human Motion Generation from Paired Interaction Data Using Transformer-Based Models24 Apr 2026
- 2026Dual-stream Spatio-Temporal GCN-Transformer Network for 3D Human Pose Estimation20 Apr 2026
- 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition18 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026MuPPet: Multi-person 2D-to-3D Pose Lifting8 Apr 2026
- 2026Motion-Adaptive Multi-Scale Temporal Modelling with Skeleton-Constrained Spatial Graphs for Efficient 3D Human Pose Estimation4 Apr 2026
- 2026From Skeletons to Semantics: Design and Deployment of a Hybrid Edge-Based Action Detection System for Public Safety31 Mar 2026
- 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition31 Mar 2026
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- 2026Bridging the Visual-to-Physical Gap: Physically Aligned Representations for Fall Risk Analysis12 Mar 2026
- 2026PCFEx: Point Cloud Feature Extraction for Graph Neural Networks9 Mar 2026
50 newest of 188 All 188 (JSON)
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- 2024FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Modelscited by 23
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyondcited by 4
- 2024PADS: Plug-and-Play 3D Human Pose Analysis via Diffusion Generative Modelingcited by 3
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- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond26 Mar 2026
- 2026Flexible Geometric Guidance for Probabilistic Human Pose Estimation with Diffusion Models3 Feb 2026
- 2026Flow Matching for Probabilistic Monocular 3D Human Pose Estimation23 Jan 2026
- 2025Efficient Diffusion-Based 3D Human Pose Estimation with Hierarchical Temporal Pruning29 Aug 2025
- 2025Diffusion Model-based Activity Completion for AI Motion Capture from Videos27 May 2025
- 2025HDiffTG: A Lightweight Hybrid Diffusion-Transformer-GCN Architecture for 3D Human Pose Estimation7 May 2025
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion16 Sep 2024
- 2024FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models8 May 2024
- 2024PADS: Plug-and-Play 3D Human Pose Analysis via Diffusion Generative Modeling17 Jan 2024
- 2023MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusion23 Oct 2023
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- 2025SasMamba: A Lightweight Structure-Aware Stride State Space Model for 3D Human Pose Estimationcited by 1
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- 2026Towards Geometry-Aware and Motion-Guided Video Human Mesh Recovery29 Jan 2026
- 2025SasMamba: A Lightweight Structure-Aware Stride State Space Model for 3D Human Pose Estimation12 Nov 2025
- 2025A Structure-aware and Motion-adaptive Framework for 3D Human Pose Estimation with Mamba26 Jul 2025
- 2025Mamba-Driven Topology Fusion for Monocular 3D Human Pose Estimation27 May 2025
- 2025HGMamba: Enhancing 3D Human Pose Estimation with a HyperGCN-Mamba Network9 Apr 2025
- 2024Pose Magic: Efficient and Temporally Consistent Human Pose Estimation with a Hybrid Mamba-GCN Network6 Aug 2024
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2023EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modelingcited by 101
- 2025Humanoid Policy ~ Human Policycited by 65
- 2023AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyondcited by 63
- 2023MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Networkcited by 62
- 2024LLMs are Good Action Recognizerscited by 36
- 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 29
- 2023Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learningcited by 26
- 2024A Comprehensive Survey on Human Video Generation: Challenges, Methods, and Insightscited by 24
- 20233D Human Pose Perception from Egocentric Stereo Videoscited by 23
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
- 2024Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patchescited by 22
12 most cited of 163 All 163 (JSON)
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026TriDrive: Joint Driver, Vehicle, and Road Modeling for Forecasting and Driver Monitoring26 Sep 2026
- 2026STA-TFM: Spatio-Temporal Aggregation Across Views TransForMer for Pose Estimation21 Sep 2026
- 2026Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Users16 Sep 2026
- 2026Single-Stream Multi-Feature Fusion with Temporal Robustness for Gait Emotion Recognition10 Sep 2026
- 2026Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts9 Sep 2026
- 2026SignSeek: Learning Transferable Representations for Sign Dictionary Retrieval3 Sep 2026
- 2026Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognition2 Sep 2026
- 2026TransHands: Repurposing Human Pose Encoders as Hand Pose Encoders23 Aug 2026
- 2026Aggregate, Don't Adapt: Subject-Level Posterior Aggregation and Transductive Calibration for Cross-Site Parkinsonian Gait Severity20 Aug 2026
- 2026Zero-Shot Skeleton-Based Action Anticipation14 Aug 2026
- 2026Decoding Children's Gait Behavior1 Aug 2026
12 newest of 163 All 163 (JSON)