Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer
On the map: Diffusion models → Video generation
Abstract (arXiv)
Given the remarkable results of motion synthesis with diffusion models, a natural question arises: how can we effectively leverage these models for motion editing? Existing diffusion-based motion editing methods overlook the profound potential of the prior embedded within the weights of pre-trained models, which enables manipulating the latent feature space; hence, they primarily center on handling the motion space. In this work, we explore the attention mechanism of pre-trained motion diffusion models. We uncover the roles and interactions of attention elements in capturing and representing intricate human motion patterns, and carefully integrate these elements to transfer a leader motion to a follower one while maintaining the nuanced characteristics of the follower, resulting in zero-shot motion transfer. Editing features associated with selected motions allows us to confront a challenge observed in prior motion diffusion approaches, which use general directives (e.g., text, music) for editing, ultimately failing to convey subtle nuances effectively. Our work is inspired by how a monkey closely imitates what it sees while maintaining its unique motion patterns; hence we call it Monkey See, Monkey Do, and dub it MoMo. Employing our technique enables accomplishing tasks such as synthesizing out-of-distribution motions, style transfer, and spatial editing. Furthermore, diffusion inversion is seldom employed for motions; as a result, editing efforts focus on generated motions, limiting the editability of real ones. MoMo harnesses motion inversion, extending its application to both real and generated motions. Experimental results show the advantage of our approach over the current art. In particular, unlike methods tailored for specific applications through training, our approach is applied at inference time, requiring no training. Our webpage is at https://monkeyseedocg.github.io.
Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 54 of its 79 references that are in the map. First posted on arXiv 10 Jun 2024.
Builds on
54 of 79 references.
Closest ancestors · 10
Same direction, newest first
- 2024Flexible Motion In-betweening with Diffusion Models17 May
- 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing22 Dec
- 2023Iterative Motion Editing with Natural Language15 Dec
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation28 Nov
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesis21 May
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2023Single Motion Diffusion12 Feb
- 2022SinFusion: Training Diffusion Models on a Single Image or Video21 Nov
- 2022Human Motion Diffusion Model29 Sep
Other references · 44
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
- 2020Denoising Diffusion Implicit Modelscited by 9,655
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
- 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
- 2017Neural Discrete Representation Learningcited by 4,650
- 2021On the Opportunities and Risks of Foundation Modelscited by 3,961
- 2022Prompt-to-Prompt Image Editing with Cross Attention Controlcited by 2,409
- 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 1,998
- 2021Palette: Image-to-Image Diffusion Modelscited by 1,296
32 more
- 2021Diffusion Probabilistic Models for 3D Point Cloud Generationcited by 734
- 2023MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editingcited by 722
- 2023Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Modelscited by 696
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2015A Neural Algorithm of Artistic Stylecited by 480
- 2023TokenFlow: Consistent Diffusion Features for Consistent Video Editingcited by 440
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2019SinGAN: Learning a Generative Model from a Single Natural Imagecited by 348
- 2023An Edit Friendly DDPM Noise Space: Inversion and Manipulationscited by 243
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
- 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 156
- 2023Cross-Image Attention for Zero-Shot Appearance Transfercited by 135
- 2024ReNoise: Real Image Inversion Through Iterative Noisingcited by 127
- 2023Space-Time Diffusion Features for Zero-Shot Text-Driven Motion Transfercited by 124
- 2023DiffCollage: Parallel Generation of Large Content with Diffusion Modelscited by 100
- 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2022ZeroEGGS: Zero-shot Example-based Gesture Generation from Speechcited by 83
- 2024Be Yourself: Bounded Attention for Multi-Subject Text-to-Image Generationcited by 68
- 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
- 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
- 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
- 2023MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusioncited by 37
- 2024Generative Human Motion Stylization in Latent Spacecited by 30
- 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
- 2024Consolidating Attention Features for Multi-view Image Editingcited by 19
- 2024MoST: Motion Style Transformer between Diverse Action Contentscited by 18
Built on by
Citing papers per year: 2024: 4; 2025: 13; 2026: 13.
30 papers.
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- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2024SMooDi: Stylized Motion Diffusion Modelcited by 37
- 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 26
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 16
- 2025PersonaBooth: Personalized Text-to-Motion Generationcited by 14
- 2025Attention (as Discrete-Time Markov) Chainscited by 11
- 2025Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Modelscited by 10
- 2025StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusioncited by 7
- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
- 2024Real-time Diverse Motion In-betweening with Space-time Controlcited by 4
18 more
- 2025Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmarkcited by 4
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learningcited by 4
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 3
- 2026VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representationscited by 3
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
- 2025Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Videocited by 1
- 2025ClusterStyle: Modeling Intra-Style Diversity with Prototypical Clustering for Stylized Motion Generationcited by 1
- 2025Controllable Long-term Motion Generation with Extended Joint Targetscited by 1
- 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editingcited by 1
- 2026Robo-Saber: Generating and Simulating Virtual Reality Playerscited by 0
- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generationcited by 0
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representationscited by 0
- 2026Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptationcited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidancecited by 0
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfercited by 0
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 0
- 2026Flexible Motion Generation from Language and Style Referencescited by 0
- 2026Flexible Motion Generation from Language and Style References7 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing17 Aug 2026
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning29 May 2026
- 2026MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance29 May 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation13 May 2026
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representations12 May 2026
- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2026Robo-Saber: Generating and Simulating Virtual Reality Players20 Feb 2026
18 more
- 2026VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations2 Feb 2026
- 2025Controllable Long-term Motion Generation with Extended Joint Targets4 Dec 2025
- 2025ClusterStyle: Modeling Intra-Style Diversity with Prototypical Clustering for Stylized Motion Generation2 Dec 2025
- 2025Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video18 Nov 2025
- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editing28 Sep 2025
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning18 Aug 2025
- 2025Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmark17 Aug 2025
- 2025Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models27 Jul 2025
- 2025Attention (as Discrete-Time Markov) Chains23 Jul 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusion27 Mar 2025
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion25 Mar 2025
- 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction23 Mar 2025
- 2025PersonaBooth: Personalized Text-to-Motion Generation10 Mar 2025
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024Real-time Diverse Motion In-betweening with Space-time Control30 Sep 2024
- 2024SMooDi: Stylized Motion Diffusion Model17 Jul 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2024SMooDi: Stylized Motion Diffusion Modelcited by 37
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
- 2025StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusioncited by 7
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representationscited by 0
- 2026Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptationcited by 0
- 2026Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation13 May 2026
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representations12 May 2026
- 2025StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusion27 Mar 2025
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024SMooDi: Stylized Motion Diffusion Model17 Jul 2024
- 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 26
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 16
- 2025PersonaBooth: Personalized Text-to-Motion Generationcited by 14
- 2025Attention (as Discrete-Time Markov) Chainscited by 11
- 2025Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Modelscited by 10
- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
- 2024Real-time Diverse Motion In-betweening with Space-time Controlcited by 4
- 2025Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmarkcited by 4
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learningcited by 4
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 3
- 2026VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representationscited by 3
12 most cited of 23 All 23 (JSON)
- 2026Flexible Motion Generation from Language and Style References7 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing17 Aug 2026
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning29 May 2026
- 2026MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance29 May 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026Robo-Saber: Generating and Simulating Virtual Reality Players20 Feb 2026
- 2026VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations2 Feb 2026
- 2025Controllable Long-term Motion Generation with Extended Joint Targets4 Dec 2025
- 2025ClusterStyle: Modeling Intra-Style Diversity with Prototypical Clustering for Stylized Motion Generation2 Dec 2025
12 newest of 23 All 23 (JSON)
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- 2024Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation
- 2026Why Do Video Diffusion Models Violate Physics? Unveiling the Flaws in Attention Mechanisms
- 2025SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing
- 2025Freeze, Share, Shrink: Rethinking the Action Backbone in Diffusion Policies
- 2024MotionFlow: Attention-Driven Motion Transfer in Video Diffusion Models
- 2022Pretrained Diffusion Models for Unified Human Motion Synthesis
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