mlsanityData to 14 Oct 2026

ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body

arXiv 2512.14234 ↗First posted 16 Dec 2025cs.CVcited by 6

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Human communication is inherently multimodal and social: words, prosody, and body language jointly carry intent. Yet most prior systems model human behavior as a translation task co-speech gesture or text-to-motion that maps a fixed utterance to motion clips-without requiring agentic decision-making about when to move, what to do, or how to adapt across multi-turn dialogue. This leads to brittle timing, weak social grounding, and fragmented stacks where speech, text, and motion are trained or inferred in isolation. We introduce ViBES (Voice in Behavioral Expression and Synchrony), a conversational 3D agent that jointly plans language and movement and executes dialogue-conditioned body actions. Concretely, ViBES is a speech-language-behavior (SLB) model with a mixture-of-modality-experts (MoME) backbone: modality-partitioned transformer experts for speech, facial expression, and body motion. The model processes interleaved multimodal token streams with hard routing by modality (parameters are split per expert), while sharing information through cross-expert attention. By leveraging strong pretrained speech-language models, the agent supports mixed-initiative interaction: users can speak, type, or issue body-action directives mid-conversation, and the system exposes controllable behavior hooks for streaming responses. We further benchmark on multi-turn conversation with automatic metrics of dialogue-motion alignment and behavior quality, and observe consistent gains over strong co-speech and text-to-motion baselines. ViBES goes beyond "speech-conditioned motion generation" toward agentic virtual bodies where language, prosody, and movement are jointly generated, enabling controllable, socially competent 3D interaction. Code and data will be made available at: ai.stanford.edu/~juze/ViBES/

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 129 of its 154 references that are in the map. First posted on arXiv 16 Dec 2025.

Builds on

129 of 154 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents6 Oct
  2. 2025VideoGen-Eval: Agent-based System for Video Generation Evaluation30 Mar

Other references · 127

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.

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  1. 2026Reading the Mood Behind Words: Integrating Prosody-Derived Emotional Context into Socially Responsive VR Agents
  2. 2024Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs
  3. 2026MindFlow: Harmonizing Cognitive Semantics and Acoustic Dynamics for Facial Animation Generation in Dyadic Conversations
  4. 2026E3VA: Enhancing Emotional Expressiveness in Virtual Conversational Agents
  5. 2026EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agents
  6. 2024Agent AI: Surveying the Horizons of Multimodal Interaction
  7. 2026Bridging Speech, Emotion, and Motion: a VLM-based Multimodal Edge-deployable Framework for Humanoid Robots
  8. 2024Empathic Grounding: Explorations using Multimodal Interaction and Large Language Models with Conversational Agents