ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Human communication is inherently multimodal and social: words, prosody, and body language jointly carry intent. Yet most prior systems model human behavior as a translation task co-speech gesture or text-to-motion that maps a fixed utterance to motion clips-without requiring agentic decision-making about when to move, what to do, or how to adapt across multi-turn dialogue. This leads to brittle timing, weak social grounding, and fragmented stacks where speech, text, and motion are trained or inferred in isolation. We introduce ViBES (Voice in Behavioral Expression and Synchrony), a conversational 3D agent that jointly plans language and movement and executes dialogue-conditioned body actions. Concretely, ViBES is a speech-language-behavior (SLB) model with a mixture-of-modality-experts (MoME) backbone: modality-partitioned transformer experts for speech, facial expression, and body motion. The model processes interleaved multimodal token streams with hard routing by modality (parameters are split per expert), while sharing information through cross-expert attention. By leveraging strong pretrained speech-language models, the agent supports mixed-initiative interaction: users can speak, type, or issue body-action directives mid-conversation, and the system exposes controllable behavior hooks for streaming responses. We further benchmark on multi-turn conversation with automatic metrics of dialogue-motion alignment and behavior quality, and observe consistent gains over strong co-speech and text-to-motion baselines. ViBES goes beyond "speech-conditioned motion generation" toward agentic virtual bodies where language, prosody, and movement are jointly generated, enabling controllable, socially competent 3D interaction. Code and data will be made available at: ai.stanford.edu/~juze/ViBES/
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 129 of its 154 references that are in the map. First posted on arXiv 16 Dec 2025.
Builds on
129 of 154 references.
Closest ancestors · 2
Same direction, newest first
- 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents6 Oct
- 2025VideoGen-Eval: Agent-based System for Video Generation Evaluation30 Mar
Other references · 127
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Citing papers per year: 2026: 6.
6 papers.
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- 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interactioncited by 3
- 2026DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interactioncited by 2
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generationcited by 1
- 2026Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialoguecited by 0
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation31 Aug 2026
- 2026Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue28 Aug 2026
- 2026DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interaction2 Jun 2026
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generation28 Apr 2026
- 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction15 Feb 2026
- 2026PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation11 Jan 2026
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