mlsanityData to 14 Oct 2026

Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement

arXiv 2604.17807 ↗First posted 20 Apr 2026cs.CV cs.ROcited by 0

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Text-to-motion (T2M) generation aims to control the behavior of a target character via textual descriptions. Leveraging text-motion paired datasets, existing T2M models have achieved impressive performance in generating high-quality motions within the distribution of their training data. However, their performance deteriorates notably when the motion descriptions differ significantly from the training texts. To address this issue, we propose Re2MoGen, a Reasoning and Refinement open-vocabulary Motion Generation framework that leverages enhanced Large Language Model (LLM) reasoning to generate an initial motion planning and then refine its physical plausibility via reinforcement learning (RL) post-training. Specifically, Re2MoGen consists of three stages: We first employ Monte Carlo tree search to enhance the LLM's reasoning ability in generating reasonable keyframes of the motion based on text prompts, specifying only the root and several key joints' positions to ease the reasoning process. Then, we apply a human pose model as a prior to optimize the full-body poses based on the planned keyframes and use the resulting incomplete motion to supervise fine-tuning a pre-trained motion generator via a dynamic temporal matching objective, enabling spatiotemporal completion. Finally, we use post-training with physics-aware reward to refine motion quality to eliminate physical implausibility in LLM-planned motions. Extensive experiments demonstrate that our framework can generate semantically consistent and physically plausible motions and achieve state-of-the-art performance in open-vocabulary motion generation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 43 of its 52 references that are in the map. First posted on arXiv 20 Apr 2026.

Builds on

43 of 52 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025HumanoidGen: Data Generation for Bimanual Dexterous Manipulation via LLM Reasoning1 Jul
  2. 2025Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning18 Mar
  3. 2023NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models26 May

Other references · 40

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Language Models are Few-Shot Learnerscited by 32,419
  3. 2017Proximal Policy Optimization Algorithmscited by 15,215
  4. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
  5. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  6. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  7. 2022Reproducible scaling laws for contrastive language-image learningcited by 1,173
  8. 2022Human Motion Diffusion Modelcited by 1,080
  9. 2022ProgPrompt: Generating Situated Robot Task Plans using Large Language Modelscited by 611
  10. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  11. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  12. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
28 more
  1. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Modelscited by 462
  2. 2023DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Modelscited by 450
  3. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  4. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  5. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 347
  6. 2017Soft-DTW: a Differentiable Loss Function for Time-Seriescited by 271
  7. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  8. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  9. 2025RoboBrain: A Unified Brain Model for Robotic Manipulation from Abstract to Concretecited by 135
  10. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  11. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
  12. 2023Dynamic Planning with a LLMcited by 61
  13. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
  14. 2025SnapMoGen: Human Motion Generation from Expressive Textscited by 47
  15. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  16. 2024Learning from Massive Human Videos for Universal Humanoid Pose Controlcited by 29
  17. 2023Plan, Posture and Go: Towards Open-World Text-to-Motion Generationcited by 26
  18. 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Modelcited by 26
  19. 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 23
  20. 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
  21. 2024SceneGenAgent: Precise Industrial Scene Generation with Coding Agentcited by 13
  22. 2025GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skillcited by 9
  23. 2024Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generationcited by 8
  24. 2024Generation of Complex 3D Human Motion by Temporal and Spatial Composition of Diffusion Modelscited by 7
  25. 2026Pro-HOI: Perceptive Root-guided Humanoid-Object Interactioncited by 3
  26. 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
  27. 2026X-Loco: Towards Generalist Humanoid Locomotion Control via Synergetic Policy Distillationcited by 1
  28. 2026HALO:Closing Sim-to-Real Gap for Heavy-loaded Humanoid Agile Motion Skills via Differentiable Simulationcited by 1

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  1. 2024Learning Generalizable Human Motion Generator with Reinforcement Learning
  2. 2024MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding
  3. 2025Motion-R1: Enhancing Motion Generation with Decomposed Chain-of-Thought and RL Binding
  4. 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editing
  5. 2026LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference
  6. 2026Open-UniMo: Towards Unified Motion-Language Understanding and Generation in the Open World
  7. 2025RL from Physical Feedback: Aligning Large Motion Models with Humanoid Control
  8. 2026UniMo: Unified Motion Generation and Understanding with Chain of Thought