RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians
Not on the map. Why?
Abstract (arXiv)
In this paper, we present a generalizable method for 3D surface reconstruction from raw point clouds or pre-estimated 3D Gaussians by 3DGS from RGB images. Unlike existing coordinate-based methods which are often computationally intensive when rendering explicit surfaces, our proposed method, named RayletDF, introduces a new technique called raylet distance field, which aims to directly predict surface points from query rays. Our pipeline consists of three key modules: a raylet feature extractor, a raylet distance field predictor, and a multi-raylet blender. These components work together to extract fine-grained local geometric features, predict raylet distances, and aggregate multiple predictions to reconstruct precise surface points. We extensively evaluate our method on multiple public real-world datasets, demonstrating superior performance in surface reconstruction from point clouds or 3D Gaussians. Most notably, our method achieves exceptional generalization ability, successfully recovering 3D surfaces in a single-forward pass across unseen datasets in testing.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 59 of its 74 references that are in the map. First posted on arXiv 13 Aug 2025.
Builds on
59 of 74 references.
References · 59
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 972
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
- 20173D Semantic Segmentation with Submanifold Sparse Convolutional Networkscited by 746
38 more
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 587
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2017Neural 3D Mesh Renderercited by 437
- 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 405
- 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 395
- 2021Advances in Neural Renderingcited by 365
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2020State of the Art on Neural Renderingcited by 276
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
- 2020Neural Unsigned Distance Fields for Implicit Function Learningcited by 265
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2017Octree Generating Networks: Efficient Convolutional Architectures for High-resolution 3D Outputscited by 189
- 2020GRF: Learning a General Radiance Field for 3D Representation and Renderingcited by 183
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 2017A Survey of Structure from Motioncited by 157
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2021Light Field Neural Renderingcited by 108
- 2019Image-based 3D Object Reconstruction: State-of-the-Art and Trends in the Deep Learning Eracited by 87
- 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 86
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
- 2021Neural Point Light Fieldscited by 51
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 2022Real-Time Neural Light Field on Mobile Devicescited by 48
- 2018Robust Attentional Aggregation of Deep Feature Sets for Multi-view 3D Reconstructioncited by 44
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2021NeuLF: Efficient Novel View Synthesis with Neural 4D Light Fieldcited by 33
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 30
- 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
- 2018Dense 3D Object Reconstruction from a Single Depth Viewcited by 24
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
- 2021Representing 3D Shapes with Probabilistic Directed Distance Fieldscited by 21
- 2024GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstructioncited by 20
- 2022PRIF: Primary Ray-based Implicit Functioncited by 17
50 most cited of 59 All 59 (JSON)
Built on by
Citing papers per year: 2026: 1.
1 paper.