mlsanityData to 14 Oct 2026

Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

arXiv 2506.06988 ↗First posted 8 Jun 2025cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributions seamlessly.Extensive experiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 36 of its 40 references that are in the map. First posted on arXiv 8 Jun 2025.

Builds on

36 of 40 references.

References · 36

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  3. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  4. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  7. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  8. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  9. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  10. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  11. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 235
  12. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
24 more
  1. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  2. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  3. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  4. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  5. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  6. 2024Revising Densification in Gaussian Splattingcited by 128
  7. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  8. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  9. 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 82
  10. 2024DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Samplingcited by 72
  11. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  12. 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
  13. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  14. 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
  15. 2023SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priorscited by 43
  16. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
  17. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
  18. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
  19. 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
  20. 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
  21. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
  22. 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
  23. 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splattingcited by 7
  24. 2024Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidancecited by 4

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