mlsanityData to 7 Oct 2026

2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction

arXiv 2412.03428 ↗First posted 4 Dec 2024cs.CVcited by 9

Not on the map. Why?

Abstract (arXiv)

The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with accelerated processing but have yet to deliver comparable performance in surface reconstruction. In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction. Specifically, we employ a seed-guided mechanism to control the distribution of 2D Gaussians, with the density of seed points dynamically optimized through adaptive growth and pruning mechanisms. To further improve geometric accuracy, we incorporate monocular depth and normal priors to provide constraints for details and textureless regions respectively. Additionally, multi-view consistency constraints are employed to mitigate artifacts and further enhance reconstruction quality. Extensive experiments on ScanNet and ScanNet++ datasets demonstrate that our method achieves state-of-the-art performance in indoor scene reconstruction.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 9 of its 60 references that are in the map. First posted on arXiv 4 Dec 2024.

Builds on

9 of 60 references.

References · 9

  1. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  3. 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 395
  4. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  5. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  6. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  7. 2020Visibility-aware Multi-view Stereo Networkcited by 97
  8. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
  9. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 7; 2026: 2.

9 papers.