mlsanityData to 14 Oct 2026

Laplace-Beltrami Operator for Gaussian Splatting

arXiv 2502.17531 ↗First posted 24 Feb 2025cs.GR cs.AI cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

With the rising popularity of 3D Gaussian splatting and the expanse of applications from rendering to 3D reconstruction, there comes also a need for geometry processing applications directly on this new representation. While considering the centers of Gaussians as a point cloud or meshing them is an option that allows to apply existing algorithms, this might ignore information present in the data or be unnecessarily expensive. Additionally, Gaussian splatting tends to contain a large number of outliers which do not affect the rendering quality but need to be handled correctly in order not to produce noisy results in geometry processing applications. In this work, we propose a formulation to compute the Laplace-Beltrami operator, a widely used tool in geometry processing, directly on Gaussian splatting using the Mahalanobis distance. While conceptually similar to a point cloud Laplacian, our experiments show superior accuracy on the point clouds encoded in the Gaussian splatting centers and, additionally, the operator can be used to evaluate the quality of the output during optimization.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 16 of its 42 references that are in the map. First posted on arXiv 24 Feb 2025.

Builds on

16 of 42 references.

References · 16

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  5. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  6. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  7. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  8. 2024A Survey on 3D Gaussian Splattingcited by 224
  9. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  10. 2023Segment Any 3D Gaussianscited by 161
  11. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  12. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
4 more
  1. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  2. 2018Isospectralization, or how to hear shape, style, and correspondencecited by 18
  3. 2024Finsler-Laplace-Beltrami Operators with Application to Shape Analysiscited by 10
  4. 2024Neural Laplacian Operator for 3D Point Cloudscited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 2.

5 papers.