mlsanityData to 14 Oct 2026

SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes

arXiv 2505.17951 ↗First posted 23 May 2025cs.CVcited by 1

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Abstract (arXiv)

We present SplatCo, a structure-view collaborative Gaussian splatting framework for high-fidelity rendering of complex outdoor scenes. SplatCo builds upon three novel components: 1) a cross-structure collaboration module that combines global tri-plane representations, which capture coarse scene layouts, with local context grid features representing fine details. This fusion is achieved through a hierarchical compensation mechanism, ensuring both global spatial awareness and local detail preservation; 2) a cross-view pruning mechanism that removes overfitted or inaccurate Gaussians based on structural consistency, thereby improving storage efficiency and preventing rendering artifacts; 3) a structure view co-learning module that aggregates structural gradients with view gradients,thereby steering the optimization of Gaussian geometric and appearance attributes more robustly. By combining these key components, SplatCo effectively achieves high-fidelity rendering for large-scale scenes. Code and project page are available at https://splatco-tech.github.io.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 61 of its 84 references that are in the map. First posted on arXiv 23 May 2025.

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61 of 84 references.

References · 61

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38 more
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