2DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splatting
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Abstract (arXiv)
Recent advancements in 3D Gaussian Splatting (3DGS) have greatly influenced neural fields, as it enables high-fidelity rendering with impressive visual quality. However, 3DGS has difficulty accurately representing surfaces. In contrast, 2DGS transforms the 3D volume into a collection of 2D planar Gaussian disks. Despite advancements in geometric fidelity, rendering quality remains compromised, highlighting the challenge of achieving both high-quality rendering and precise geometric structures. This indicates that optimizing both geometric and rendering quality in a single training stage is currently unfeasible. To overcome this limitation, we present 2DGS-R, a new method that uses a hierarchical training approach to improve rendering quality while maintaining geometric accuracy. 2DGS-R first trains the original 2D Gaussians with the normal consistency regularization. Then 2DGS-R selects the 2D Gaussians with inadequate rendering quality and applies a novel in-place cloning operation to enhance the 2D Gaussians. Finally, we fine-tune the 2DGS-R model with opacity frozen. Experimental results show that compared to the original 2DGS, our method requires only 1% more storage and minimal additional training time. Despite this negligible overhead, it achieves high-quality rendering results while preserving fine geometric structures. These findings indicate that our approach effectively balances efficiency with performance, leading to improvements in both visual fidelity and geometric reconstruction accuracy.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 26 of its 44 references that are in the map. First posted on arXiv 19 Oct 2025.
Builds on
26 of 44 references.
References · 26
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14 more
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.