Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization
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Abstract (arXiv)
Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention for its high-quality rendering and fast inference speed. Yet, due to the unstructured and irregular nature of Gaussian point clouds, ensuring accurate geometry reconstruction remains difficult. Existing methods primarily focus on geometry regularization, with common approaches including primitive-based and dual-model frameworks. However, the former suffers from inherent conflicts between rendering and reconstruction, while the latter is computationally and storage-intensive. To address these challenges, we propose CarGS, a unified model leveraging Contribution-adaptive regularization to achieve simultaneous, high-quality rendering and surface reconstruction. The essence of our framework is learning adaptive contribution for Gaussian primitives by squeezing the knowledge from geometry regularization into a compact MLP. Additionally, we introduce a geometry-guided densification strategy with clues from both normals and Signed Distance Fields (SDF) to improve the capability of capturing high-frequency details. Our design improves the mutual learning of the two tasks, meanwhile its unified structure does not require separate models as in dual-model based approaches, guaranteeing efficiency. Extensive experiments demonstrate the ability to achieve state-of-the-art (SOTA) results in both rendering fidelity and reconstruction accuracy while maintaining real-time speed and minimal storage size.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 27 of its 35 references that are in the map. First posted on arXiv 2 Mar 2025.
Builds on
27 of 35 references.
References · 27
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
15 more
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
- 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
- 2024GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplanecited by 53
- 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collectionscited by 33
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Citing papers per year: 2025: 7; 2026: 3.
10 papers.
- 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformercited by 98
- 2026PanoVGGT: Feed-Forward 3D Reconstruction from Panoramic Imagerycited by 13
- 2025Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphscited by 10
- 2025DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusioncited by 10
- 2025Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collectionscited by 7
- 2025XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative Decodingcited by 6
- 2025OmniIndoor3D: Comprehensive Indoor 3D Reconstructioncited by 3
- 2025Taking Language Embedded 3D Gaussian Splatting into the Wildcited by 1
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splattingcited by 1
- 2026TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse viewscited by 0
- 2026TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views7 Sep 2026
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting3 Jun 2026
- 2026PanoVGGT: Feed-Forward 3D Reconstruction from Panoramic Imagery18 Mar 2026
- 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformer2 Sep 2025
- 2025XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative Decoding31 Jul 2025
- 2025Taking Language Embedded 3D Gaussian Splatting into the Wild26 Jul 2025
- 2025Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collections10 Jul 2025
- 2025DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion26 Jun 2025
- 2025OmniIndoor3D: Comprehensive Indoor 3D Reconstruction27 May 2025
- 2025Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs17 Apr 2025