mlsanityData to 14 Oct 2026

Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization

arXiv 2503.00881 ↗First posted 2 Mar 2025cs.CV cs.AIcited by 10

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Abstract (arXiv)

Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention for its high-quality rendering and fast inference speed. Yet, due to the unstructured and irregular nature of Gaussian point clouds, ensuring accurate geometry reconstruction remains difficult. Existing methods primarily focus on geometry regularization, with common approaches including primitive-based and dual-model frameworks. However, the former suffers from inherent conflicts between rendering and reconstruction, while the latter is computationally and storage-intensive. To address these challenges, we propose CarGS, a unified model leveraging Contribution-adaptive regularization to achieve simultaneous, high-quality rendering and surface reconstruction. The essence of our framework is learning adaptive contribution for Gaussian primitives by squeezing the knowledge from geometry regularization into a compact MLP. Additionally, we introduce a geometry-guided densification strategy with clues from both normals and Signed Distance Fields (SDF) to improve the capability of capturing high-frequency details. Our design improves the mutual learning of the two tasks, meanwhile its unified structure does not require separate models as in dual-model based approaches, guaranteeing efficiency. Extensive experiments demonstrate the ability to achieve state-of-the-art (SOTA) results in both rendering fidelity and reconstruction accuracy while maintaining real-time speed and minimal storage size.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 27 of its 35 references that are in the map. First posted on arXiv 2 Mar 2025.

Builds on

27 of 35 references.

References · 27

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  12. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
15 more
  1. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  2. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  4. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  5. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  6. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  7. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  8. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  9. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  10. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
  11. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
  12. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  13. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  14. 2024GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplanecited by 53
  15. 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collectionscited by 33

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 3.

10 papers.