DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene
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Abstract (arXiv)
Existing Gaussian splatting methods often fall short in achieving satisfactory novel view synthesis in driving scenes, primarily due to the absence of crafty designs and geometric constraints for the involved elements. This paper introduces a novel neural rendering method termed Decoupled Hybrid Gaussian Splatting (DHGS), targeting at promoting the rendering quality of novel view synthesis for static driving scenes. The novelty of this work lies in the decoupled and hybrid pixel-level blender for road and non-road layers, without the conventional unified differentiable rendering logic for the entire scene. Still, consistency and continuity in superimposition are preserved through the proposed depth-ordered hybrid rendering strategy. Additionally, an implicit road representation comprised of a Signed Distance Function (SDF) is trained to supervise the road surface with subtle geometric attributes. Accompanied by the use of auxiliary transmittance loss and consistency loss, novel images with imperceptible boundary and elevated fidelity are ultimately obtained. Substantial experiments on the Waymo dataset prove that DHGS outperforms the state-of-the-art methods. The project page where more video evidences are given is: https://ironbrotherstyle.github.io/dhgs_web.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 27 of its 32 references that are in the map. First posted on arXiv 23 Jul 2024.
Builds on
27 of 32 references.
References · 27
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
- 2021Masked-attention Mask Transformer for Universal Image Segmentationcited by 2,338
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
15 more
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 146
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
- 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
- 2023LaneSegNet: Map Learning with Lane Segment Perception for Autonomous Drivingcited by 57
- 2024Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gapcited by 20
- 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 17
- 2024Efficient Depth-Guided Urban View Synthesiscited by 7
Built on by
Citing papers per year: 2024: 3; 2025: 2.
5 papers.
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 84
- 2024Extrapolated Urban View Synthesis Benchmarkcited by 13
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2024GSPR: Multimodal Place Recognition Using 3D Gaussian Splatting for Autonomous Drivingcited by 7
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twincited by 2
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin25 Nov 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2024Extrapolated Urban View Synthesis Benchmark6 Dec 2024
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving2 Dec 2024
- 2024GSPR: Multimodal Place Recognition Using 3D Gaussian Splatting for Autonomous Driving1 Oct 2024