Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance
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Abstract (arXiv)
We present a novel approach for 3D indoor scene reconstruction that combines 3D Gaussian Splatting (3DGS) with mesh representations. We use meshes for the room layout of the indoor scene, such as walls, ceilings, and floors, while employing 3D Gaussians for other objects. This hybrid approach leverages the strengths of both representations, offering enhanced flexibility and ease of editing. However, joint training of meshes and 3D Gaussians is challenging because it is not clear which primitive should affect which part of the rendered image. Objects close to the room layout often struggle during training, particularly when the room layout is textureless, which can lead to incorrect optimizations and unnecessary 3D Gaussians. To overcome these challenges, we employ Segment Anything Model (SAM) to guide the selection of primitives. The SAM mask loss enforces each instance to be represented by either Gaussians or meshes, ensuring clear separation and stable training. Furthermore, we introduce an additional densification stage without resetting the opacity after the standard densification. This stage mitigates the degradation of image quality caused by a limited number of 3D Gaussians after the standard densification.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 22 of its 26 references that are in the map. First posted on arXiv 23 Jul 2024.
Builds on
22 of 26 references.
References · 22
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
10 more
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2019HorizonNet: Learning Room Layout with 1D Representation and Pano Stretch Data Augmentationcited by 107
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2024FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenescited by 86
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
- 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editingcited by 44
- 2024360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roamingcited by 35
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2022LGT-Net: Indoor Panoramic Room Layout Estimation with Geometry-Aware Transformer Networkcited by 28
- 2023Interactive Segment Anything NeRF with Feature Imitationcited by 24
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Citing papers per year: 2025: 4.
4 papers.
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
- 2025SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splattingcited by 5
- 20253D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstructioncited by 2
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
- 20253D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction19 Sep 2025
- 2025SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting21 Jul 2025
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction8 Jun 2025
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians27 May 2025