mlsanityData to 14 Oct 2026

ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video

arXiv 2607.17790 ↗First posted 20 Jul 2026cs.CV cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable. However, existing approaches often rely on auxiliary inputs such as pre-computed camera trajectories, treat scene perception and human ego-motion modeling as separate problems despite their strong interdependency, and suffer from slow inference time. To address these limitations, we present ReViV, the first unified framework for holistic egocentric 4D reconstruction that extracts both viewer and view dynamics from a single monocular RGB video. We formulate the task as learning the full joint probability distribution over multimodal signals, including RGB video, camera trajectory, gaze direction, full-body motion, hand motion, and depth. Powered by a Masked Generative Egocentric Transformer, ReViV operates within a single feed-forward architecture to simultaneously reconstruct the temporally consistent 4D reconstruction across the viewer and the view with fast inference speed. Extensive experiments on diverse benchmarks, including HoloAssist, HOT3D, ARCTIC, Aria Digital Twin, and TACO, demonstrate that ReViV achieves state-of-the-art accuracy and efficiency across holistic ego-body, hand, and gaze reconstruction, camera tracking, while maintaining highly competitive egocentric depth estimation without relying on heavy task-specific priors. Code and models are fully open-sourced: https://reviv4d.github.io/.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 63 of its 67 references that are in the map. First posted on arXiv 20 Jul 2026.

Builds on

63 of 67 references.

References · 63

  1. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  3. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 2022MaskGIT: Masked Generative Image Transformercited by 1,099
  6. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  8. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  9. 2021Vector-quantized Image Modeling with Improved VQGANcited by 658
  10. 2025Continuous 3D Perception Model with Persistent Statecited by 548
  11. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  12. 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 382
38 more
  1. 2022MAGVIT: Masked Generative Video Transformercited by 346
  2. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  3. 2023Reconstructing Hands in 3D with Transformerscited by 306
  4. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  5. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  6. 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 225
  7. 2025Video Depth Anything: Consistent Depth Estimation for Super-Long Videoscited by 207
  8. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
  9. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  10. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  11. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
  12. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
  13. 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 166
  14. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  15. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  16. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  17. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
  18. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
  19. 2025St4RTrack: Simultaneous 4D Reconstruction and Tracking in the Worldcited by 89
  20. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 88
  21. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  22. 2025SpatialTrackerV2: 3D Point Tracking Made Easycited by 87
  23. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
  24. 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 79
  25. 2024Align3R: Aligned Monocular Depth Estimation for Dynamic Videoscited by 79
  26. 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 68
  27. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 66
  28. 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videoscited by 63
  29. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 58
  30. 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
  31. 20244M-21: An Any-to-Any Vision Model for Tens of Tasks and Modalitiescited by 52
  32. 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
  33. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
  34. 2020SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Cameracited by 49
  35. 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
  36. 2024GFlow: Recovering 4D World from Monocular Videocited by 46
  37. 2016Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric Videocited by 45
  38. 2025Human3R: Everyone Everywhere All at Oncecited by 37

50 most cited of 63 All 63 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.