Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
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Abstract (arXiv)
Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when using such videos for reconstructing 4D models. Although a few approaches attempted to address the problem, they struggled to produce high-quality results, due to the inaccuracy in estimating continuous dynamic representations within the exposure time. Encouraged by recent works in 3D motion trajectory modeling using 3D Gaussian Splatting (3DGS), we take 3DGS as the scene representation manner, and propose Deblur4DGS to reconstruct a high-quality 4D model from blurry monocular video. Specifically, we transform continuous dynamic representations estimation within an exposure time into the exposure time estimation. Moreover, we introduce the exposure regularization term, multi-frame, and multi-resolution consistency regularization term to avoid trivial solutions. Furthermore, to better represent objects with large motion, we suggest blur-aware variable canonical Gaussians. Beyond novel-view synthesis, Deblur4DGS can be applied to improve blurry video from multiple perspectives, including deblurring, frame interpolation, and video stabilization. Extensive experiments in both synthetic and real-world data on the above four tasks show that Deblur4DGS outperforms state-of-the-art 4D reconstruction methods. The codes are available at https://github.com/ZcsrenlongZ/Deblur4DGS.
Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 56 of its 76 references that are in the map. First posted on arXiv 9 Dec 2024.
Builds on
56 of 76 references.
References · 56
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- 2016Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurringcited by 727
38 more
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 12; 2026: 8.
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- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2025PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesiscited by 10
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 7
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstructioncited by 4
- 2025Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splattingcited by 3
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Viewscited by 3
- 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processescited by 2
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
- 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
8 more
- 2025SelfHVD: Self-Supervised Handheld Video Deblurringcited by 0
- 2025UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurringcited by 0
- 2026VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videoscited by 0
- 2026GS-RealBlur: A Flexible Data Acquisition Framework for Real-World Image Deblurringcited by 0
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Imagescited by 0
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstructioncited by 0
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images11 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026GS-RealBlur: A Flexible Data Acquisition Framework for Real-World Image Deblurring16 Jul 2026
- 2026VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videos11 May 2026
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes3 Apr 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views11 Dec 2025
- 2025Inferring Compositional 4D Scenes without Ever Seeing One4 Dec 2025
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction10 Nov 2025
8 more
- 2025PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesis24 Oct 2025
- 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos21 Oct 2025
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos12 Oct 2025
- 2025UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurring31 Aug 2025
- 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras13 Aug 2025
- 2025SelfHVD: Self-Supervised Handheld Video Deblurring12 Aug 2025
- 2025Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting2 May 2025
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video21 Apr 2025
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 7
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstructioncited by 4
- 2025Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splattingcited by 3
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Viewscited by 3
- 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processescited by 2
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
- 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
- 2025SelfHVD: Self-Supervised Handheld Video Deblurringcited by 0
12 most cited of 19 All 19 (JSON)
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images11 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026GS-RealBlur: A Flexible Data Acquisition Framework for Real-World Image Deblurring16 Jul 2026
- 2026VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videos11 May 2026
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes3 Apr 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views11 Dec 2025
- 2025Inferring Compositional 4D Scenes without Ever Seeing One4 Dec 2025
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction10 Nov 2025
12 newest of 19 All 19 (JSON)