SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length
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Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have garnered significant attention in computer vision and computer graphics due to its high rendering speed and remarkable quality. While extant research has endeavored to extend the application of 3DGS from static to dynamic scenes, such efforts have been consistently impeded by excessive model sizes, constraints on video duration, and content deviation. These limitations significantly compromise the streamability of dynamic 3D Gaussian models, thereby restricting their utility in downstream applications, including volumetric video, autonomous vehicle, and immersive technologies such as virtual, augmented, and mixed reality. This paper introduces SwinGS, a novel framework for training, delivering, and rendering volumetric video in a real-time streaming fashion. To address the aforementioned challenges and enhance streamability, SwinGS integrates spacetime Gaussian with Markov Chain Monte Carlo (MCMC) to adapt the model to fit various 3D scenes across frames, in the meantime employing a sliding window captures Gaussian snapshots for each frame in an accumulative way. We implement a prototype of SwinGS and demonstrate its streamability across various datasets and scenes. Additionally, we develop an interactive WebGL viewer enabling real-time volumetric video playback on most devices with modern browsers, including smartphones and tablets. Experimental results show that SwinGS reduces transmission costs by 83.6% compared to previous work and could be easily scaled to volumetric videos with arbitrary length with no increasing of required GPU resources.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 17 of its 41 references that are in the map. First posted on arXiv 12 Sep 2024.
Builds on
17 of 41 references.
References · 17
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
5 more
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 43
- 2023ResFields: Residual Neural Fields for Spatiotemporal Signalscited by 26
- 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 25
- 2019A VR System for Immersive Teleoperation and Live Exploration with a Mobile Robotcited by 10
Built on by
Citing papers per year: 2024: 1; 2025: 6; 2026: 4.
11 papers.
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
- 2025NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representationscited by 13
- 2025L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Deliverycited by 6
- 2025MoE-GS: Mixture of Experts for Dynamic Gaussian Splattingcited by 2
- 2026FLAG-4D: Flow-Guided Local-Global Dual-Deformation Model for 4D Reconstructioncited by 2
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
- 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splattingcited by 1
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splattingcited by 1
- 2025MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstructioncited by 0
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streamingcited by 0
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming12 May 2026
- 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting1 Apr 2026
- 2026FLAG-4D: Flow-Guided Local-Global Dual-Deformation Model for 4D Reconstruction9 Feb 2026
- 2025MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting22 Oct 2025
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations28 Sep 2025
- 2025MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstruction20 May 2025
- 2025L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery7 Apr 2025
- 2025NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations29 Mar 2025
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting7 Jan 2025
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction22 Nov 2024