mlsanityData to 7 Oct 2026

SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length

arXiv 2409.07759 ↗First posted 12 Sep 2024cs.MM cs.CVcited by 11

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Abstract (arXiv)

Recent advances in 3D Gaussian Splatting (3DGS) have garnered significant attention in computer vision and computer graphics due to its high rendering speed and remarkable quality. While extant research has endeavored to extend the application of 3DGS from static to dynamic scenes, such efforts have been consistently impeded by excessive model sizes, constraints on video duration, and content deviation. These limitations significantly compromise the streamability of dynamic 3D Gaussian models, thereby restricting their utility in downstream applications, including volumetric video, autonomous vehicle, and immersive technologies such as virtual, augmented, and mixed reality. This paper introduces SwinGS, a novel framework for training, delivering, and rendering volumetric video in a real-time streaming fashion. To address the aforementioned challenges and enhance streamability, SwinGS integrates spacetime Gaussian with Markov Chain Monte Carlo (MCMC) to adapt the model to fit various 3D scenes across frames, in the meantime employing a sliding window captures Gaussian snapshots for each frame in an accumulative way. We implement a prototype of SwinGS and demonstrate its streamability across various datasets and scenes. Additionally, we develop an interactive WebGL viewer enabling real-time volumetric video playback on most devices with modern browsers, including smartphones and tablets. Experimental results show that SwinGS reduces transmission costs by 83.6% compared to previous work and could be easily scaled to volumetric videos with arbitrary length with no increasing of required GPU resources.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 17 of its 41 references that are in the map. First posted on arXiv 12 Sep 2024.

Builds on

17 of 41 references.

References · 17

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  3. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  5. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  6. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  8. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  9. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  10. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  11. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  12. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
5 more
  1. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  2. 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 43
  3. 2023ResFields: Residual Neural Fields for Spatiotemporal Signalscited by 26
  4. 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 25
  5. 2019A VR System for Immersive Teleoperation and Live Exploration with a Mobile Robotcited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 6; 2026: 4.

11 papers.