mlsanityData to 14 Oct 2026

GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes

arXiv 2604.02915 ↗First posted 3 Apr 2026cs.CVcited by 2

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Abstract (arXiv)

We present GP-4DGS, a novel framework that integrates Gaussian Processes (GPs) into 4D Gaussian Splatting (4DGS) for principled probabilistic modeling of dynamic scenes. While existing 4DGS methods focus on deterministic reconstruction, they are inherently limited in capturing motion ambiguity and lack mechanisms to assess prediction reliability. By leveraging the kernel-based probabilistic nature of GPs, our approach introduces three key capabilities: (i) uncertainty quantification for motion predictions, (ii) motion estimation for unobserved or sparsely sampled regions, and (iii) temporal extrapolation beyond observed training frames. To scale GPs to the large number of Gaussian primitives in 4DGS, we design spatio-temporal kernels that capture the correlation structure of deformation fields and adopt variational Gaussian Processes with inducing points for tractable inference. Our experiments show that GP-4DGS enhances reconstruction quality while providing reliable uncertainty estimates that effectively identify regions of high motion ambiguity. By addressing these challenges, our work takes a meaningful step toward bridging probabilistic modeling and neural graphics.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 49 of its 55 references that are in the map. First posted on arXiv 3 Apr 2026.

Builds on

49 of 55 references.

References · 49

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37 more
  1. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  2. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  3. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  4. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  5. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  6. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  7. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
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  11. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  12. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  13. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
  14. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  15. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  16. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
  17. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  18. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  19. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  20. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  21. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
  22. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  23. 2024DriveWorld: 4D Pre-trained Scene Understanding via World Models for Autonomous Drivingcited by 93
  24. 2024GFlow: Recovering 4D World from Monocular Videocited by 46
  25. 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
  26. 2023VL-Grasp: a 6-Dof Interactive Grasp Policy for Language-Oriented Objects in Cluttered Indoor Scenescited by 42
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  28. 2024DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulationcited by 34
  29. 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularizationcited by 28
  30. 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
  31. 2024Modeling uncertainty for Gaussian Splattingcited by 19
  32. 2024DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
  33. 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
  34. 2024Rig3DGS: Creating Controllable Portraits from Casual Monocular Videoscited by 16
  35. 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpaintingcited by 11
  36. 2024Variational Bayes Gaussian Splattingcited by 7
  37. 2023NSLF-OL: Online Learning of Neural Surface Light Fields alongside Real-time Incremental 3D Reconstructioncited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.