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Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

arXiv 2605.30855 ↗First posted 29 May 2026cs.CVcited by 0

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Abstract (arXiv)

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from textitLatent--RGB Cycling, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the textiterror-free hypothesis, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present Robust Dreamer, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce Latent Gaussian Memory, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose Deviation Learning with Dynamic Deviation Archive, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 72 of its 79 references that are in the map. First posted on arXiv 29 May 2026.

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References · 72

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  12. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
38 more
  1. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
  2. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
  3. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
  4. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
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  6. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
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  12. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
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  16. 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 241
  17. 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 239
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  20. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
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  25. 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 159
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  30. 2025Streaming 4D Visual Geometry Transformercited by 147
  31. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  32. 2025Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Modelscited by 126
  33. 2025Video World Models with Long-term Spatial Memorycited by 124
  34. 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
  35. 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
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  37. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
  38. 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 93

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