AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstruction
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Abstract (arXiv)
Monocular UAV videos provide valuable observations for dynamic reconstruction of complex urban scenes. However, such scenes exhibit pronounced spatiotemporal heterogeneity: different regions follow distinct temporal activity patterns, while the motion states of some dynamic regions may further evolve over time. Although dynamic Gaussian methods based on decomposed shared spatiotemporal feature fields have achieved efficient and accurate reconstruction in object-centric or relatively compact scenes, their commonly adopted fixed plane-wise feature combination mechanisms are less suited to the heterogeneous local dynamics of UAV scenes, often leading to ghosting artifacts and blurred dynamic details. To address this challenge, we propose AdaAnchor4D, an adaptive anchor deformation framework for monocular UAV dynamic scene reconstruction. At its core, Anchor-Conditioned Feature Aggregation (ACFA) adaptively aggregates shared spatiotemporal features using anchor-specific aggregation embeddings and temporal information, allowing different local units to obtain dynamic representations tailored to their local and temporal states. Decoupled Local Geometry Deformation (DLGD) separates anchor-state deformation from local Gaussian geometry deformation, while Density-Adaptive Coordinate Warping (DACW) reparameterizes feature-query coordinates according to the axis-wise anchor distributions, alleviating the mismatch between non-uniform geometric sampling and uniform grid parameterization. Experiments on UAV-Arc4D, VisDrone, and UAVDT show that AdaAnchor4D achieves higher rendering quality than representative dynamic Gaussian methods while maintaining real-time rendering performance. The code will be made publicly available.
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References · 24
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12 more
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
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- 2026AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstructioncited by 1
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