mlsanityData to 7 Oct 2026

See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting

arXiv 2510.26796 ↗First posted 30 Oct 2025cs.CV cs.GRcited by 11

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Abstract (arXiv)

Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle for in-the-wild footage. Recent warp-then-inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory-to-trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce See4D, a pose-free, trajectory-to-camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view-conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual-camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per-step complexity. We validate See4D on cross-view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose- or trajectory-conditioned baselines, advancing practical 4D world modeling from casual videos.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 90 of its 109 references that are in the map. First posted on arXiv 30 Oct 2025.

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90 of 109 references.

References · 90

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 10.

11 papers.

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  1. 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
  2. 2024Controlling Space and Time with Diffusion Models
  3. 2026Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
  4. 20264DStreamCtrl: Interactive Video Generation with Online 4D Control
  5. 2026Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generation
  6. 2026LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Models
  7. 2025CoCo4D: Comprehensive and Complex 4D Scene Generation
  8. 2025Dream4D: Lifting Camera-Controlled I2V towards Spatiotemporally Consistent 4D Generation