mlsanityData to 14 Oct 2026

iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos

arXiv 2506.08334 ↗First posted 10 Jun 2025cs.GR cs.CVcited by 19

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Abstract (arXiv)

Articulated objects are prevalent in daily life. Interactable digital twins of such objects have numerous applications in embodied AI and robotics. Unfortunately, current methods to digitize articulated real-world objects require carefully captured data, preventing practical, scalable, and generalizable acquisition. We focus on motion analysis and part-level segmentation of an articulated object from a casually captured RGBD video shot with a hand-held camera. A casually captured video of an interaction with an articulated object is easy to obtain at scale using smartphones. However, this setting is challenging due to simultaneous object and camera motion and significant occlusions as the person interacts with the object. To tackle these challenges, we introduce iTACO: a coarse-to-fine framework that infers joint parameters and segments movable parts of the object from a dynamic RGBD video. To evaluate our method under this new setting, we build a dataset of 784 videos containing 284 objects across 11 categories that is 20× larger than available in prior work. We then compare our approach with existing methods that also take video as input. Our experiments show that iTACO outperforms existing articulated object digital twin methods on both synthetic and real casually captured RGBD videos.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 68 of its 85 references that are in the map. First posted on arXiv 10 Jun 2025.

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68 of 85 references.

References · 68

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38 more
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50 most cited of 68 All 68 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 15.

19 papers.

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  1. 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
  2. 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
  3. 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 8
  4. 2025REACT3D: Recovering Articulations for Interactive Physical 3D Scenescited by 7
  5. 2026Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglementcited by 6
  6. 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactionscited by 4
  7. 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
  8. 2026FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenariocited by 3
  9. 2025sim2art: Accurate Articulated Object Modeling from a Single Video using Synthetic Training Data Onlycited by 2
  10. 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videoscited by 2
  11. 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
  12. 2026Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Videocited by 1
7 more
  1. 2026AgentSTAR: Agentic Shape Tracking and Reconstruction from Monocular Videoscited by 1
  2. 2026PWM-ArtGen: Part World Model for Articulated Object Generationcited by 0
  3. 2026Track, Articulate, Act: Generating Articulation from Casual Human Videoscited by 0
  4. 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latentscited by 0
  5. 2026FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observationscited by 0
  6. 2026Track2Art: Articulated Object Model Recovery with Visual-Geometric Track Representationscited by 0
  7. 2026MoSE3: Learning World-Space SE(3) at Every Pixelcited by 0