DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes
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Abstract (arXiv)
Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental problem. With the advent of 3D Gaussian Splatting (3DGS) as an explicit representation with excellent rendering quality and speed, state-of-the-art (SOTA) works introduce GS to SLAM. Compared to classical pointcloud-SLAM, GS-SLAM generates photometric information by learning from input camera views and synthesize unseen views with high-quality textures. However, these GS-SLAM fail when moving objects occupy the scene that violate the static assumption of bundle adjustment. The failed updates of moving GS affects the static GS and contaminates the full map over long frames. Although some efforts have been made by concurrent works to consider moving objects for GS-SLAM, they simply detect and remove the moving regions from GS rendering ("anti'' dynamic GS-SLAM), where only the static background could benefit from GS. To this end, we propose the first real-time GS-SLAM, "DynaGSLAM'', that achieves high-quality online GS rendering, tracking, motion predictions of moving objects in dynamic scenes while jointly estimating accurate ego motion. Our DynaGSLAM outperforms SOTA static & "Anti'' dynamic GS-SLAM on three dynamic real datasets, while keeping speed and memory efficiency in practice.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 61 of its 78 references that are in the map. First posted on arXiv 15 Mar 2025.
Builds on
61 of 78 references.
References · 61
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38 more
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2019YOLACT: Real-time Instance Segmentationcited by 443
- 2023Gaussian Splatting SLAMcited by 415
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- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2022OneFormer: One Transformer to Rule Universal Image Segmentationcited by 328
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
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- 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
- 2023Dense Optical Tracking: Connecting the Dotscited by 61
- 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
- 2020DynaSLAM II: Tightly-Coupled Multi-Object Tracking and SLAMcited by 47
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 2020VDO-SLAM: A Visual Dynamic Object-aware SLAM Systemcited by 40
- 2020FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flowcited by 37
- 2024DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimizationcited by 29
- 2022DytanVO: Joint Refinement of Visual Odometry and Motion Segmentation in Dynamic Environmentscited by 27
- 2024EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splattingcited by 23
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- 2022DynaVINS: A Visual-Inertial SLAM for Dynamic Environmentscited by 12
- 2024Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesiscited by 11
50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2025: 5; 2026: 5.
10 papers.
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2025From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splattingcited by 6
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splattingcited by 6
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
- 2025Preconditioned Deformation Gridscited by 1
- 2026Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulationcited by 1
- 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequencescited by 1
- 2026VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mappingcited by 1
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphscited by 0
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 2026VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mapping3 Apr 2026
- 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences25 Feb 2026
- 2026Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation15 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2025Preconditioned Deformation Grids22 Sep 2025
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos22 Sep 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting21 Jul 2025
- 2025From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting29 Jun 2025