Clustered Error Correction with Grouped 4D Gaussian Splatting
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Abstract (arXiv)
Existing 4D Gaussian Splatting (4DGS) methods struggle to accurately reconstruct dynamic scenes, often failing to resolve ambiguous pixel correspondences and inadequate densification in dynamic regions. We address these issues by introducing a novel method composed of two key components: (1) Elliptical Error Clustering and Error Correcting Splat Addition that pinpoints dynamic areas to improve and initialize fitting splats, and (2) Grouped 4D Gaussian Splatting that improves consistency of mapping between splats and represented dynamic objects. Specifically, we classify rendering errors into missing-color and occlusion types, then apply targeted corrections via backprojection or foreground splitting guided by cross-view color consistency. Evaluations on Neural 3D Video and Technicolor datasets demonstrate that our approach significantly improves temporal consistency and achieves state-of-the-art perceptual rendering quality, improving 0.39dB of PSNR on the Technicolor Light Field dataset. Our visualization shows improved alignment between splats and dynamic objects, and the error correction method's capability to identify errors and properly initialize new splats. Our implementation details and source code are available at https://github.com/tho-kn/cem-4dgs.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 38 of its 56 references that are in the map. First posted on arXiv 20 Nov 2025.
Builds on
38 of 56 references.
References · 38
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26 more
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communicationcited by 0
- 2026MV-Fashion: Towards Enabling Virtual Try-On and Size Estimation with Multi-View Paired Datacited by 0
- 2026D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splattingcited by 0
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updatescited by 0
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting3 Aug 2026
- 2026MV-Fashion: Towards Enabling Virtual Try-On and Size Estimation with Multi-View Paired Data9 Mar 2026
- 2026SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication21 Jan 2026