SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
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Abstract (arXiv)
Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity reconstruction with complex real-world lighting effects, but at the cost of high rendering time. 3D Gaussian Splatting solves this issue with a rasterization-based approach for real-time rendering, enabling applications such as autonomous driving, robotics, virtual reality, and extended reality. However, due to the lack of format and rendering standardization, the ecosystem is fragmented into specific viewers. This makes it difficult to integrate these methods into traditional mesh-based rendering pipelines, which is a common use case for interactive applications. To address this limitation, we propose a framework that uses Nvidia's interprocess communication (IPC) APIs to provide an implementation-agnostic rendering server, enabling the results to be viewed in external clients such as Unity, Blender, and OpenGL viewers. The code is available at https://github.com/RockyXu66/splatbus.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 28 references that are in the map. First posted on arXiv 21 Jan 2026.
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16 of 28 references.
References · 16
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
4 more
- 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025Clustered Error Correction with Grouped 4D Gaussian Splattingcited by 4
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