Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting
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Abstract (arXiv)
The reconstruction of dynamic 3D scenes using 3D Gaussian Splatting has shown significant promise. A key challenge, however, remains in modeling realistic motion, as most methods fail to align the motion of Gaussians with real-world physical dynamics. This misalignment is particularly problematic for monocular video datasets, where failing to maintain coherent motion undermines local geometric structure, ultimately leading to degraded reconstruction quality. Consequently, many state-of-the-art approaches rely heavily on external priors, such as optical flow or 2D tracks, to enforce temporal coherence. In this work, we propose a novel method to explicitly preserve the local geometric structure of Gaussians across time in 4D scenes. Our core idea is to introduce a view-space ray grouping strategy that clusters Gaussians intersected by the same ray, considering only those whose α-blending weights exceed a threshold. We then apply constraints to these groups to maintain a consistent spatial distribution, effectively preserving their local geometry. This approach enforces a more physically plausible motion model by ensuring that local geometry remains stable over time, eliminating the reliance on external guidance. We demonstrate the efficacy of our method by integrating it into two distinct baseline models. Extensive experiments on challenging monocular datasets show that our approach significantly outperforms existing methods, achieving superior temporal consistency and reconstruction quality.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 55 of its 71 references that are in the map. First posted on arXiv 26 Mar 2026.
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References · 55
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
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- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
38 more
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023CoTracker: It is Better to Track Togethercited by 516
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 375
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2021GMFlow: Learning Optical Flow via Global Matchingcited by 324
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2024DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videoscited by 202
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 178
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
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- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 62
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- 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
- 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
- 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 43
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
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