WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenes
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Abstract (arXiv)
With the rapid development of 3D reconstruction technology, research in 4D reconstruction is also advancing, existing 4D reconstruction methods can generate high-quality 4D scenes. However, due to the challenges in acquiring multi-view video data, the current 4D reconstruction benchmarks mainly display actions performed in place, such as dancing, within limited scenarios. In practical scenarios, many scenes involve wide-range spatial movements, highlighting the limitations of existing 4D reconstruction datasets. Additionally, existing 4D reconstruction methods rely on deformation fields to estimate the dynamics of 3D objects, but deformation fields struggle with wide-range spatial movements, which limits the ability to achieve high-quality 4D scene reconstruction with wide-range spatial movements. In this paper, we focus on 4D scene reconstruction with significant object spatial movements and propose a novel 4D reconstruction benchmark, WideRange4D. This benchmark includes rich 4D scene data with large spatial variations, allowing for a more comprehensive evaluation of the generation capabilities of 4D generation methods. Furthermore, we introduce a new 4D reconstruction method, Progress4D, which generates stable and high-quality 4D results across various complex 4D scene reconstruction tasks. We conduct both quantitative and qualitative comparison experiments on WideRange4D, showing that our Progress4D outperforms existing state-of-the-art 4D reconstruction methods. Project: https://github.com/Gen-Verse/WideRange4D
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 37 of its 46 references that are in the map. First posted on arXiv 17 Mar 2025.
Builds on
37 of 46 references.
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25 more
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Built on by
Citing papers per year: 2025: 5; 2026: 5.
10 papers.
- 2025See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpaintingcited by 11
- 20254DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Modelscited by 10
- 2025CharacterShot: Controllable and Consistent 4D Character Animationcited by 9
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Research on World Models Is Not Merely Injecting World Knowledge into Specific Taskscited by 3
- 2026Complet4R: Geometric Complete 4D Reconstructioncited by 0
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
- 2026VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Predictioncited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction14 May 2026
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2026Complet4R: Geometric Complete 4D Reconstruction28 Mar 2026
- 2026Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks2 Feb 2026
- 20254DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Models25 Nov 2025
- 2025See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting30 Oct 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025CharacterShot: Controllable and Consistent 4D Character Animation10 Aug 2025
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos8 Jul 2025