mlsanityData to 14 Oct 2026

Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting

arXiv 2503.09640 ↗First posted 12 Mar 2025cs.GR cs.CVcited by 0

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Abstract (arXiv)

Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical plausibility, and computational efficiency. To address these limitations, we propose HOGS (Human-Object Rendering via 3D Gaussian Splatting), a novel framework for efficient HOI rendering with physically plausible geometric constraints from sparse views. HOGS represents both humans and objects as dynamic 3D Gaussians. Central to HOGS is a novel optimization process that operates directly on these Gaussians to enforce geometric consistency (i.e., preventing inter-penetration or floating contacts) to achieve physical plausibility. To support this core optimization under sparse-view ambiguity, our framework incorporates two pre-trained modules: an optimization-guided Human Pose Refiner for robust estimation under sparse-view occlusions, and a Human-Object Contact Predictor that efficiently identifies interaction regions to guide our novel contact and separation losses. Extensive experiments on both human-object and hand-object interaction datasets demonstrate that HOGS achieves state-of-the-art rendering quality and maintains high computational efficiency.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 83 of its 105 references that are in the map. First posted on arXiv 12 Mar 2025.

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83 of 105 references.

References · 83

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 2017End-to-end Recovery of Human Shape and Posecited by 885
  6. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  7. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  9. 2016Interaction Networks for Learning about Objects, Relations and Physicscited by 509
  10. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  11. 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
  12. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
38 more
  1. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  2. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  3. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  4. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  5. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  6. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  7. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  8. 2018Human Action Recognition and Prediction: A Surveycited by 227
  9. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  10. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  11. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  12. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  13. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  14. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  15. 2019Learnable Triangulation of Human Posecited by 161
  16. 2023HUGS: Human Gaussian Splatscited by 154
  17. 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 150
  18. 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 128
  19. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
  20. 2020Background Matting: The World is Your Green Screencited by 105
  21. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  22. 20243D Gaussian as a New Era: A Surveycited by 104
  23. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  24. 2019Cross View Fusion for 3D Human Pose Estimationcited by 90
  25. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  26. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  27. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  28. 2022Full-Body Articulated Human-Object Interactioncited by 78
  29. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
  30. 2022Object-Compositional Neural Implicit Surfacescited by 74
  31. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 68
  32. 20204D Visualization of Dynamic Events from Unconstrained Multi-View Videoscited by 66
  33. 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
  34. 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
  35. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
  36. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
  37. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  38. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50

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