Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting
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Abstract (arXiv)
Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical plausibility, and computational efficiency. To address these limitations, we propose HOGS (Human-Object Rendering via 3D Gaussian Splatting), a novel framework for efficient HOI rendering with physically plausible geometric constraints from sparse views. HOGS represents both humans and objects as dynamic 3D Gaussians. Central to HOGS is a novel optimization process that operates directly on these Gaussians to enforce geometric consistency (i.e., preventing inter-penetration or floating contacts) to achieve physical plausibility. To support this core optimization under sparse-view ambiguity, our framework incorporates two pre-trained modules: an optimization-guided Human Pose Refiner for robust estimation under sparse-view occlusions, and a Human-Object Contact Predictor that efficiently identifies interaction regions to guide our novel contact and separation losses. Extensive experiments on both human-object and hand-object interaction datasets demonstrate that HOGS achieves state-of-the-art rendering quality and maintains high computational efficiency.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 83 of its 105 references that are in the map. First posted on arXiv 12 Mar 2025.
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References · 83
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38 more
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