Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting their broader applications. To overcome this challenge, we present Articulate-Anything, a system that automates the articulation of diverse, complex objects from many input modalities, including text, images, and videos. Articulate-Anything leverages vision-language models (VLMs) to generate code that can be compiled into an interactable digital twin for use in standard 3D simulators. Our system exploits existing 3D asset datasets via a mesh retrieval mechanism, along with an actor-critic system that iteratively proposes, evaluates, and refines solutions for articulating the objects, self-correcting errors to achieve a robust outcome. Qualitative evaluations demonstrate Articulate-Anything's capability to articulate complex and even ambiguous object affordances by leveraging rich grounded inputs. In extensive quantitative experiments on the standard PartNet-Mobility dataset, Articulate-Anything substantially outperforms prior work, increasing the success rate from 8.7-11.6% to 75% and setting a new bar for state-of-the-art performance. We further showcase the utility of our system by generating 3D assets from in-the-wild video inputs, which are then used to train robotic policies for fine-grained manipulation tasks in simulation that go beyond basic pick and place. These policies are then transferred to a real robotic system.
Key facts. Cited by 90 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 25 of its 37 references that are in the map. First posted on arXiv 3 Oct 2024.
Builds on
25 of 37 references.
References · 25
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13 more
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
- 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
- 2022GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Partscited by 135
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
- 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 115
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
- 2022Full-Body Articulated Human-Object Interactioncited by 76
- 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 67
- 2024SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglementcited by 65
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- 2020Visual Identification of Articulated Object Partscited by 36
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Citing papers per year: 2025: 33; 2026: 57.
90 papers.
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- 2025PhysX-3D: Physical-Grounded 3D Asset Generationcited by 40
- 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
- 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 32
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generationcited by 25
- 2025PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understandingcited by 24
- 2025Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixelscited by 22
- 2025The Reality Gap in Robotics: Challenges, Solutions, and Best Practicescited by 22
- 2025FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusioncited by 22
- 2025URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Modelcited by 20
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
38 more
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2025Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generationcited by 17
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
- 2025SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splattingcited by 13
- 2025LARM: A Large Articulated-Object Reconstruction Modelcited by 12
- 2025VLMgineer: Vision Language Models as Robotic Toolsmithscited by 9
- 2025ScrewSplat: An End-to-End Method for Articulated Object Recognitioncited by 9
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Codecited by 9
- 2025Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robotscited by 8
- 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 8
- 2026ArtLLM: Generating Articulated Assets via 3D LLMcited by 8
- 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual Worldcited by 8
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraintscited by 7
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 7
- 2026ArtiCAD: Articulated CAD Assembly Design via Multi-Agent Code Generationcited by 7
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 7
- 2025Is Single-View Mesh Reconstruction Ready for Robotics?cited by 6
- 2025REACT3D: Recovering Articulations for Interactive Physical 3D Scenescited by 6
- 2025SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledgecited by 6
- 2026OmniGuide: Universal Guidance Fields for Enhancing Generalist Robot Policiescited by 6
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Modelscited by 6
- 2026PAct: Part-Decomposed Single-View Articulated Object Generationcited by 5
- 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstructioncited by 5
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
- 2025ArtiWorld: LLM-Driven Articulation of 3D Objects in Scenescited by 3
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
- 2026FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenariocited by 3
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 3
- 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactionscited by 3
- 2026Pandora: Articulated 3D Scene Graphs from Egocentric Visioncited by 3
- 2025UniArt: Unified 3D Representation for Generating 3D Articulated Objects with Open-Set Articulationcited by 2
- 2025sim2art: Accurate Articulated Object Modeling from a Single Video using Synthetic Training Data Onlycited by 2
- 2026NeuROK: Generative 4D Neural Object Kinematicscited by 2
- 2025Part2GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splattingcited by 1
50 most cited of 90 All 90 (JSON)
- 2026LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction1 Oct 2026
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction28 Sep 2026
- 2026ArticulateArena: A Metric for Articulated Kinematics27 Sep 2026
- 2026VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planning27 Sep 2026
- 2026Geometric and Semantic Coupling for Interaction Understanding in 3D Scenes21 Sep 2026
- 2026AgentSTAR: Agentic Shape Tracking and Reconstruction from Monocular Videos21 Sep 2026
- 2026Track, Articulate, Act: Generating Articulation from Casual Human Videos16 Sep 2026
- 2026KaiNinja: Extending Native 3D Generators to the Part Level14 Sep 2026
- 2026Procedura: Agentic 3D Modeling with Procedural Control26 Aug 2026
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation25 Aug 2026
- 2026ArtiMo: Agent-Driven Articulated Mesh Animation21 Aug 2026
38 more
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation15 Aug 2026
- 2026PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assets8 Aug 2026
- 2026Articulated Object Reconstruction from Rest-State Observation30 Jul 2026
- 2026UniPhysGen: Unified Physical Grounding for Simulation-Ready 3D Assets15 Jul 2026
- 2026PWM-ArtGen: Part World Model for Articulated Object Generation2 Jul 2026
- 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image29 Jun 2026
- 2026ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos23 Jun 2026
- 2026Artic-O: End-to-End Articulated Object Reconstruction via Latent Geometry Learning20 Jun 2026
- 2026URDF Synthesis from RGB-D Sequences via Differentiable Joint Inference and Energy-Consistent Verification17 Jun 2026
- 2026DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects13 Jun 2026
- 2026GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors7 Jun 2026
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models1 Jun 2026
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code31 May 2026
- 2026NeuROK: Generative 4D Neural Object Kinematics28 May 2026
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image28 May 2026
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects23 May 2026
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects20 May 2026
- 2026Deltaynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos20 May 2026
- 2026Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video18 May 2026
- 2026Functionalization via Structure Completion and Motion Rectification18 May 2026
- 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics15 May 2026
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generation14 May 2026
- 2026JODA: Composable Joint Dynamics for Articulated Objects11 May 2026
- 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World6 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects28 Apr 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026
- 2026ArtiCAD: Articulated CAD Assembly Design via Multi-Agent Code Generation13 Apr 2026
- 2026DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics9 Apr 2026
- 2026GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting9 Apr 2026
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos7 Apr 2026
- 2026Pandora: Articulated 3D Scene Graphs from Egocentric Vision30 Mar 2026
- 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions26 Mar 2026
- 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos26 Mar 2026
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM24 Mar 2026
- 2026FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario23 Mar 2026
- 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction19 Mar 2026
50 newest of 90 All 90 (JSON)
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generationcited by 25
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Codecited by 9
- 2026ArtiCAD: Articulated CAD Assembly Design via Multi-Agent Code Generationcited by 7
- 2026Procedura: Agentic 3D Modeling with Procedural Controlcited by 1
- 2026ArtiMo: Agent-Driven Articulated Mesh Animationcited by 0
- 2026LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstructioncited by 0
- 2026LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction1 Oct 2026
- 2026Procedura: Agentic 3D Modeling with Procedural Control26 Aug 2026
- 2026ArtiMo: Agent-Driven Articulated Mesh Animation21 Aug 2026
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code31 May 2026
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generation14 May 2026
- 2026ArtiCAD: Articulated CAD Assembly Design via Multi-Agent Code Generation13 Apr 2026
- 2025URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Modelcited by 20
- 2025Generalized Dynamics Generation towards Scannable Physical World Modelcited by 0
- 2026DailyArt: Discovering Articulation from Single Static Images via Latent Dynamicscited by 0
- 2026PWM-ArtGen: Part World Model for Articulated Object Generationcited by 0
- 2026VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planningcited by 0
- 2026VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planning27 Sep 2026
- 2026PWM-ArtGen: Part World Model for Articulated Object Generation2 Jul 2026
- 2026DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics9 Apr 2026
- 2025URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Model2 Nov 2025
- 2025Generalized Dynamics Generation towards Scannable Physical World Model16 Oct 2025
- 2025VLMgineer: Vision Language Models as Robotic Toolsmithscited by 9
- 2025Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robotscited by 8
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Modelscited by 6
- 2026RobotDesignGPT: Automated Robot Design Synthesis using Vision Language Modelscited by 0
- 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models1 Jun 2026
- 2026RobotDesignGPT: Automated Robot Design Synthesis using Vision Language Models16 Jan 2026
- 2025Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robots2 Nov 2025
- 2025VLMgineer: Vision Language Models as Robotic Toolsmiths16 Jul 2025
- 2025PhysX-3D: Physical-Grounded 3D Asset Generationcited by 40
- 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
- 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 32
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
- 2025PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understandingcited by 24
- 2025Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixelscited by 22
- 2025The Reality Gap in Robotics: Challenges, Solutions, and Best Practicescited by 22
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2025Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generationcited by 17
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
12 most cited of 71 All 71 (JSON)
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction28 Sep 2026
- 2026ArticulateArena: A Metric for Articulated Kinematics27 Sep 2026
- 2026Geometric and Semantic Coupling for Interaction Understanding in 3D Scenes21 Sep 2026
- 2026AgentSTAR: Agentic Shape Tracking and Reconstruction from Monocular Videos21 Sep 2026
- 2026Track, Articulate, Act: Generating Articulation from Casual Human Videos16 Sep 2026
- 2026KaiNinja: Extending Native 3D Generators to the Part Level14 Sep 2026
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation25 Aug 2026
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation15 Aug 2026
- 2026Articulated Object Reconstruction from Rest-State Observation30 Jul 2026
- 2026UniPhysGen: Unified Physical Grounding for Simulation-Ready 3D Assets15 Jul 2026
- 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image29 Jun 2026
12 newest of 71 All 71 (JSON)
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