mlsanityData to 7 Oct 2026

Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model

arXiv 2410.13882 ↗First posted 3 Oct 2024cs.CVcited by 90

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting their broader applications. To overcome this challenge, we present Articulate-Anything, a system that automates the articulation of diverse, complex objects from many input modalities, including text, images, and videos. Articulate-Anything leverages vision-language models (VLMs) to generate code that can be compiled into an interactable digital twin for use in standard 3D simulators. Our system exploits existing 3D asset datasets via a mesh retrieval mechanism, along with an actor-critic system that iteratively proposes, evaluates, and refines solutions for articulating the objects, self-correcting errors to achieve a robust outcome. Qualitative evaluations demonstrate Articulate-Anything's capability to articulate complex and even ambiguous object affordances by leveraging rich grounded inputs. In extensive quantitative experiments on the standard PartNet-Mobility dataset, Articulate-Anything substantially outperforms prior work, increasing the success rate from 8.7-11.6% to 75% and setting a new bar for state-of-the-art performance. We further showcase the utility of our system by generating 3D assets from in-the-wild video inputs, which are then used to train robotic policies for fine-grained manipulation tasks in simulation that go beyond basic pick and place. These policies are then transferred to a real robotic system.

Key facts. Cited by 90 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 25 of its 37 references that are in the map. First posted on arXiv 3 Oct 2024.

Builds on

25 of 37 references.

References · 25

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  5. 2023Code Llama: Open Foundation Models for Codecited by 2,105
  6. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  7. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
  8. 2018Open3D: A Modern Library for 3D Data Processingcited by 717
  9. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  10. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
  11. 2023CoTracker: It is Better to Track Togethercited by 516
  12. 2020robosuite: A Modular Simulation Framework and Benchmark for Robot Learningcited by 484
13 more
  1. 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
  2. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  3. 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
  4. 2022GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Partscited by 135
  5. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
  6. 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 115
  7. 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
  8. 2022Full-Body Articulated Human-Object Interactioncited by 76
  9. 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 67
  10. 2024SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglementcited by 65
  11. 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 64
  12. 2023CAGE: Controllable Articulation GEnerationcited by 50
  13. 2020Visual Identification of Articulated Object Partscited by 36

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 33; 2026: 57.

90 papers.

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  1. 2025PhysX-3D: Physical-Grounded 3D Asset Generationcited by 40
  2. 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
  3. 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 32
  4. 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
  5. 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
  6. 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generationcited by 25
  7. 2025PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understandingcited by 24
  8. 2025Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixelscited by 22
  9. 2025The Reality Gap in Robotics: Challenges, Solutions, and Best Practicescited by 22
  10. 2025FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusioncited by 22
  11. 2025URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Modelcited by 20
  12. 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
38 more
  1. 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
  2. 2025Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generationcited by 17
  3. 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
  4. 2025SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splattingcited by 13
  5. 2025LARM: A Large Articulated-Object Reconstruction Modelcited by 12
  6. 2025VLMgineer: Vision Language Models as Robotic Toolsmithscited by 9
  7. 2025ScrewSplat: An End-to-End Method for Articulated Object Recognitioncited by 9
  8. 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Codecited by 9
  9. 2025Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robotscited by 8
  10. 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 8
  11. 2026ArtLLM: Generating Articulated Assets via 3D LLMcited by 8
  12. 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual Worldcited by 8
  13. 2025Digital Twin Generation from Visual Data: A Surveycited by 7
  14. 2025Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraintscited by 7
  15. 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 7
  16. 2026ArtiCAD: Articulated CAD Assembly Design via Multi-Agent Code Generationcited by 7
  17. 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 7
  18. 2025Is Single-View Mesh Reconstruction Ready for Robotics?cited by 6
  19. 2025REACT3D: Recovering Articulations for Interactive Physical 3D Scenescited by 6
  20. 2025SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledgecited by 6
  21. 2026OmniGuide: Universal Guidance Fields for Enhancing Generalist Robot Policiescited by 6
  22. 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
  23. 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Modelscited by 6
  24. 2026PAct: Part-Decomposed Single-View Articulated Object Generationcited by 5
  25. 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstructioncited by 5
  26. 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 5
  27. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  28. 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
  29. 2025ArtiWorld: LLM-Driven Articulation of 3D Objects in Scenescited by 3
  30. 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
  31. 2026FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenariocited by 3
  32. 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 3
  33. 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactionscited by 3
  34. 2026Pandora: Articulated 3D Scene Graphs from Egocentric Visioncited by 3
  35. 2025UniArt: Unified 3D Representation for Generating 3D Articulated Objects with Open-Set Articulationcited by 2
  36. 2025sim2art: Accurate Articulated Object Modeling from a Single Video using Synthetic Training Data Onlycited by 2
  37. 2026NeuROK: Generative 4D Neural Object Kinematicscited by 2
  38. 2025Part2GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splattingcited by 1

50 most cited of 90 All 90 (JSON)

Similar, not cited

Close in wording, no citation either way

  1. 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling
  2. 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control
  3. 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image
  4. 2025ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
  5. 2025ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot Learning
  6. 2025ArtiBench and ArtiBrain: Benchmarking Generalizable Vision-Language Articulated Object Manipulation
  7. 2024AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model
  8. 2024A3VLM: Actionable Articulation-Aware Vision Language Model