Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics
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Abstract (arXiv)
Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work, we present a comprehensive new training dataset for hand-object interaction called HOGraspNet. It is the only real dataset that captures full grasp taxonomies, providing grasp annotation and wide intraclass variations. Using grasp taxonomies as atomic actions, their space and time combinatorial can represent complex hand activities around objects. We select 22 rigid objects from the YCB dataset and 8 other compound objects using shape and size taxonomies, ensuring coverage of all hand grasp configurations. The dataset includes diverse hand shapes from 99 participants aged 10 to 74, continuous video frames, and a 1.5M RGB-Depth of sparse frames with annotations. It offers labels for 3D hand and object meshes, 3D keypoints, contact maps, and grasp labels. Accurate hand and object 3D meshes are obtained by fitting the hand parametric model (MANO) and the hand implicit function (HALO) to multi-view RGBD frames, with the MoCap system only for objects. Note that HALO fitting does not require any parameter tuning, enabling scalability to the dataset's size with comparable accuracy to MANO. We evaluate HOGraspNet on relevant tasks: grasp classification and 3D hand pose estimation. The result shows performance variations based on grasp type and object class, indicating the potential importance of the interaction space captured by our dataset. The provided data aims at learning universal shape priors or foundation models for 3D hand-object interaction. Our dataset and code are available at https://hograspnet2024.github.io/.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 70 of its 99 references that are in the map. First posted on arXiv 6 Sep 2024.
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70 of 99 references.
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38 more
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Citing papers per year: 2024: 1; 2025: 6; 2026: 8.
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- 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
- 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wildcited by 4
- 2025Reconstructing Objects along Hand Interaction Timelines in Egocentric Videocited by 3
- 2025Affordance-Guided Diffusion Prior for 3D Hand Reconstructioncited by 2
- 2026Event6D: Event-based Novel Object 6D Pose Trackingcited by 2
- 2025Joint Learning of Pose Regression and Denoising Diffusion with Score Scaling Sampling for Category-level 6D Pose Estimationcited by 1
- 2026Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spacescited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusioncited by 0
- 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimationcited by 0
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactionscited by 0
- 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph3 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces15 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions10 May 2026
- 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild30 Mar 2026
- 2026Event6D: Event-based Novel Object 6D Pose Tracking30 Mar 2026
- 2025Reconstructing Objects along Hand Interaction Timelines in Egocentric Video8 Dec 2025
- 2025Joint Learning of Pose Regression and Denoising Diffusion with Score Scaling Sampling for Category-level 6D Pose Estimation5 Oct 2025
- 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimation1 Oct 2025
- 2025Affordance-Guided Diffusion Prior for 3D Hand Reconstruction1 Oct 2025
- 2025Affordance-Guided Diffusion Prior for 3D Hand Reconstructioncited by 2
- 2025Joint Learning of Pose Regression and Denoising Diffusion with Score Scaling Sampling for Category-level 6D Pose Estimationcited by 1
- 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimationcited by 0
- 2025Joint Learning of Pose Regression and Denoising Diffusion with Score Scaling Sampling for Category-level 6D Pose Estimation5 Oct 2025
- 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimation1 Oct 2025
- 2025Affordance-Guided Diffusion Prior for 3D Hand Reconstruction1 Oct 2025
- 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
- 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wildcited by 4
- 2025Reconstructing Objects along Hand Interaction Timelines in Egocentric Videocited by 3
- 2026Event6D: Event-based Novel Object 6D Pose Trackingcited by 2
- 2026Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spacescited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusioncited by 0
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactionscited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scalecited by 0
- 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photographcited by 0
- 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph3 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces15 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions10 May 2026
- 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild30 Mar 2026
- 2026Event6D: Event-based Novel Object 6D Pose Tracking30 Mar 2026
- 2025Reconstructing Objects along Hand Interaction Timelines in Egocentric Video8 Dec 2025
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusion30 Sep 2025
- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces24 Mar 2025
- 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos28 Nov 2024