FORCE: Physics-aware Human-object Interaction
Not on the map. Why?
Abstract (arXiv)
Interactions between human and objects are influenced not only by the object's pose and shape, but also by physical attributes such as object mass and surface friction. They introduce important motion nuances that are essential for diversity and realism. Despite advancements in recent human-object interaction methods, this aspect has been overlooked. Generating nuanced human motion presents two challenges. First, it is non-trivial to learn from multi-modal human and object information derived from both the physical and non-physical attributes. Second, there exists no dataset capturing nuanced human interactions with objects of varying physical properties, hampering model development. This work addresses the gap by introducing the FORCE model, an approach for synthesizing diverse, nuanced human-object interactions by modeling physical attributes. Our key insight is that human motion is dictated by the interrelation between the force exerted by the human and the perceived resistance. Guided by a novel intuitive physics encoding, the model captures the interplay between human force and resistance. Experiments also demonstrate incorporating human force facilitates learning multi-class motion. Accompanying our model, we contribute a dataset, which features diverse, different-styled motion through interactions with varying resistances.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 100 of its 138 references that are in the map. First posted on arXiv 17 Mar 2024.
Builds on
100 of 138 references.
References · 100
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2022Human Motion Diffusion Modelcited by 1,062
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2016Interaction Networks for Learning about Objects, Relations and Physicscited by 503
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
- 2022XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Modelcited by 436
- 2023Human Motion Diffusion as a Generative Priorcited by 354
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
38 more
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2019Learning Trajectory Dependencies for Human Motion Predictioncited by 245
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
- 2021Character Controllers Using Motion VAEscited by 182
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2017Visual Interaction Networkscited by 94
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
50 most cited of 100 All 100 (JSON)
Built on by
Citing papers per year: 2024: 2; 2025: 1; 2026: 4.
7 papers.
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2026FEEL (Force-Enhanced Egocentric Learning): A Dataset for Physical Action Understandingcited by 4
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
- 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Visioncited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Vision13 Aug 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026FEEL (Force-Enhanced Egocentric Learning): A Dataset for Physical Action Understanding16 Mar 2026
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions17 Jul 2024
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment30 Mar 2024