Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data Generation
Not on the map. Why?
Abstract (arXiv)
Common computer vision systems typically assume ideal pinhole cameras but fail when facing real-world camera effects such as fisheye distortion and rolling shutter, mainly due to the lack of learning from training data with camera effects. Existing data generation approaches suffer from either high costs, sim-to-real gaps or fail to accurately model camera effects. To address this bottleneck, we propose 4D Gaussian Ray Tracing (4D-GRT), a novel two-stage pipeline that combines 4D Gaussian Splatting with physically-based ray tracing for camera effect simulation. Given multi-view videos, 4D-GRT first reconstructs dynamic scenes, then applies ray tracing to generate videos with controllable, physically accurate camera effects. 4D-GRT achieves the fastest rendering speed while performing better or comparable rendering quality compared to existing baselines. Additionally, we construct eight synthetic dynamic scenes in indoor environments across four camera effects as a benchmark to evaluate generated videos with camera effects.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 61 of its 80 references that are in the map. First posted on arXiv 13 Sep 2025.
Builds on
61 of 80 references.
References · 61
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
- 2022Video Diffusion Modelscited by 2,305
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,778
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
38 more
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2022Diffusion Models in Vision: A Surveycited by 1,015
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2018Training Deep Networks with Synthetic Data: Bridging the Reality Gap by Domain Randomizationcited by 294
- 2025Seedance 1.0: Exploring the Boundaries of Video Generation Modelscited by 259
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2023A Survey on Video Diffusion Modelscited by 206
- 2023Robust Dynamic Radiance Fieldscited by 194
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2025Pre-Trained Video Generative Models as World Simulatorscited by 44
- 2022V4d: voxel for 4d novel view synthesiscited by 43
- 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
- 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 41
- 2021Towards Rolling Shutter Correction and Deblurring in Dynamic Scenescited by 32
- 2024Training-free Diffusion Model Alignment with Sampling Demonscited by 31
- 2024Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motioncited by 29
- 2022DoF-NeRF: Depth-of-Field Meets Neural Radiance Fieldscited by 26
- 2024Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Camerascited by 24
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
- 2024Beyond Augmentation: Empowering Model Robustness under Extreme Capture Environmentscited by 23
- 2023A Survey on the Robustness of Computer Vision Models against Common Corruptionscited by 21
- 2023Video ControlNet: Towards Temporally Consistent Synthetic-to-Real Video Translation Using Conditional Image Diffusion Modelscited by 20
50 most cited of 61 All 61 (JSON)
Built on by
Not cited yet.