mlsanityData to 14 Oct 2026

Dynamic Novel View Synthesis in High Dynamic Range

arXiv 2509.21853 ↗First posted 26 Sep 2025cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

High Dynamic Range Novel View Synthesis (HDR NVS) seeks to learn an HDR 3D model from Low Dynamic Range (LDR) training images captured under conventional imaging conditions. Current methods primarily focus on static scenes, implicitly assuming all scene elements remain stationary and non-living. However, real-world scenarios frequently feature dynamic elements, such as moving objects, varying lighting conditions, and other temporal events, thereby presenting a significantly more challenging scenario. To address this gap, we propose a more realistic problem named HDR Dynamic Novel View Synthesis (HDR DNVS), where the additional dimension ``Dynamic'' emphasizes the necessity of jointly modeling temporal radiance variations alongside sophisticated 3D translation between LDR and HDR. To tackle this complex, intertwined challenge, we introduce HDR-4DGS, a Gaussian Splatting-based architecture featured with an innovative dynamic tone-mapping module that explicitly connects HDR and LDR domains, maintaining temporal radiance coherence by dynamically adapting tone-mapping functions according to the evolving radiance distributions across the temporal dimension. As a result, HDR-4DGS achieves both temporal radiance consistency and spatially accurate color translation, enabling photorealistic HDR renderings from arbitrary viewpoints and time instances. Extensive experiments demonstrate that HDR-4DGS surpasses existing state-of-the-art methods in both quantitative performance and visual fidelity. Source code is available at https://github.com/prinasi/HDR-4DGS.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 46 of its 65 references that are in the map. First posted on arXiv 26 Sep 2025.

Builds on

46 of 65 references.

References · 46

  1. 2017Attention Is All You Needcited by 60,361
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  4. 2014On the Properties of Neural Machine Translation: Encoder-Decoder Approachescited by 1,304
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  7. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  10. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  11. 2022Transformers in Time Series: A Surveycited by 497
  12. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
34 more
  1. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  2. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  3. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  4. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
  5. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  6. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  7. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  8. 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
  9. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  10. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
  11. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
  12. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  13. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  14. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  15. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  16. 2022DepthFormer: Exploiting Long-Range Correlation and Local Information for Accurate Monocular Depth Estimationcited by 118
  17. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 114
  18. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  19. 2019Understanding LSTM -- a tutorial into Long Short-Term Memory Recurrent Neural Networkscited by 103
  20. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  21. 2017Recent Advances in Recurrent Neural Networkscited by 89
  22. 2020Understanding SSIMcited by 77
  23. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
  24. 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
  25. 2024FreeVS: Generative View Synthesis on Free Driving Trajectorycited by 53
  26. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  27. 2022ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fieldscited by 27
  28. 2025UltraFusion: Ultra High Dynamic Imaging using Exposure Fusioncited by 21
  29. 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
  30. 2024Fast High Dynamic Range Radiance Fields for Dynamic Scenescited by 13
  31. 2024Intrinsic Single-Image HDR Reconstructioncited by 11
  32. 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
  33. 2024Improving Gaussian Splatting with Localized Points Managementcited by 8
  34. 2025Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenescited by 6

Built on by

Not cited yet.