mlsanityData to 7 Oct 2026

Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction

arXiv 2406.03697 ↗First posted 6 Jun 2024cs.CVcited by 43

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Abstract (arXiv)

Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in relatively low rendering quality as well as slow inference speed. To tackle these challenges, we propose a novel framework named Superpoint Gaussian Splatting (SP-GS). Specifically, our framework first employs explicit 3D Gaussians to reconstruct the scene and then clusters Gaussians with similar properties (e.g., rotation, translation, and location) into superpoints. Empowered by these superpoints, our method manages to extend 3D Gaussian splatting to dynamic scenes with only a slight increase in computational expense. Apart from achieving state-of-the-art visual quality and real-time rendering under high resolutions, the superpoint representation provides a stronger manipulation capability. Extensive experiments demonstrate the practicality and effectiveness of our approach on both synthetic and real-world datasets. Please see our project page at https://dnvtmf.github.io/SP_GS.github.io.

Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Builds on 41 of its 56 references that are in the map. First posted on arXiv 6 Jun 2024.

Builds on

41 of 56 references.

References · 41

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  10. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  11. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  12. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
29 more
  1. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  2. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  3. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  4. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  5. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  6. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  7. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  8. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  9. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  10. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  11. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  12. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  13. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  14. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  15. 2023Robust Dynamic Radiance Fieldscited by 193
  16. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  17. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  18. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  19. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
  20. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  21. 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
  22. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
  23. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  24. 2020Superpixel Segmentation with Fully Convolutional Networkscited by 72
  25. 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
  26. 2022Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesiscited by 43
  27. 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
  28. 2021Learning the Superpixel in a Non-iterative and Lifelong Mannercited by 12
  29. 2023Point-DynRF: Point-based Dynamic Radiance Fields from a Monocular Videocited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 7; 2025: 22; 2026: 14.

43 papers.

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  1. 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
  2. 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
  3. 2024SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussianscited by 30
  4. 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
  5. 2025Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysiscited by 22
  6. 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
  7. 2025SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steeringcited by 13
  8. 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decouplingcited by 12
  9. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  10. 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
  11. 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
  12. 2025TACO: Taming Diffusion for in-the-wild Video Amodal Completioncited by 10
31 more
  1. 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstructioncited by 9
  2. 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
  3. 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstructioncited by 5
  4. 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 5
  5. 2025REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splattingcited by 5
  6. 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materialscited by 5
  7. 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 4
  8. 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
  9. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  10. 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussianscited by 3
  11. 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Renderingcited by 3
  12. 2025DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstructioncited by 2
  13. 2025GSVR: 2D Gaussian-based Video Representation for 800+ FPS with Hybrid Deformation Fieldcited by 2
  14. 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
  15. 2026Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encodingcited by 2
  16. 2025Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPScited by 1
  17. 2025Part2GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splattingcited by 1
  18. 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
  19. 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splattingcited by 1
  20. 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priorscited by 1
  21. 2025CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splattingcited by 0
  22. 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splattingcited by 0
  23. 2026D-Prism: Differentiable Primitives for Structured Dynamic Modelingcited by 0
  24. 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
  25. 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videoscited by 0
  26. 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splattingcited by 0
  27. 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
  28. 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstructioncited by 0
  29. 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splattingcited by 0
  30. 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGScited by 0
  31. 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 0