Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
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Abstract (arXiv)
Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in relatively low rendering quality as well as slow inference speed. To tackle these challenges, we propose a novel framework named Superpoint Gaussian Splatting (SP-GS). Specifically, our framework first employs explicit 3D Gaussians to reconstruct the scene and then clusters Gaussians with similar properties (e.g., rotation, translation, and location) into superpoints. Empowered by these superpoints, our method manages to extend 3D Gaussian splatting to dynamic scenes with only a slight increase in computational expense. Apart from achieving state-of-the-art visual quality and real-time rendering under high resolutions, the superpoint representation provides a stronger manipulation capability. Extensive experiments demonstrate the practicality and effectiveness of our approach on both synthetic and real-world datasets. Please see our project page at https://dnvtmf.github.io/SP_GS.github.io.
Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Builds on 41 of its 56 references that are in the map. First posted on arXiv 6 Jun 2024.
Builds on
41 of 56 references.
References · 41
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
29 more
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
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- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
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Citing papers per year: 2024: 7; 2025: 22; 2026: 14.
43 papers.
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By area:
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 2024SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussianscited by 30
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
- 2025Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysiscited by 22
- 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
- 2025SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steeringcited by 13
- 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decouplingcited by 12
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
- 2025TACO: Taming Diffusion for in-the-wild Video Amodal Completioncited by 10
31 more
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstructioncited by 9
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
- 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstructioncited by 5
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 5
- 2025REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splattingcited by 5
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materialscited by 5
- 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 4
- 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussianscited by 3
- 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Renderingcited by 3
- 2025DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstructioncited by 2
- 2025GSVR: 2D Gaussian-based Video Representation for 800+ FPS with Hybrid Deformation Fieldcited by 2
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
- 2026Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encodingcited by 2
- 2025Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPScited by 1
- 2025Part2GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splattingcited by 1
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splattingcited by 1
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priorscited by 1
- 2025CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splattingcited by 0
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splattingcited by 0
- 2026D-Prism: Differentiable Primitives for Structured Dynamic Modelingcited by 0
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videoscited by 0
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splattingcited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstructioncited by 0
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splattingcited by 0
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGScited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos1 Jun 2026
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2026D-Prism: Differentiable Primitives for Structured Dynamic Modeling18 Apr 2026
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting26 Mar 2026
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors2 Feb 2026
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials14 Jan 2026
31 more
- 2026Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encoding5 Jan 2026
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting1 Jan 2026
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splatting21 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction14 Oct 2025
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting3 Oct 2025
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes29 Sep 2025
- 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing3 Aug 2025
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Image8 Jul 2025
- 2025GSVR: 2D Gaussian-based Video Representation for 800+ FPS with Hybrid Deformation Field8 Jul 2025
- 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling3 Jul 2025
- 2025Part2GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splatting20 Jun 2025
- 2025DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstruction11 Jun 2025
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene11 Jun 2025
- 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping9 Jun 2025
- 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering28 May 2025
- 2025CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting23 May 2025
- 2025Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis28 Mar 2025
- 2025Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS28 Mar 2025
- 2025TACO: Taming Diffusion for in-the-wild Video Amodal Completion15 Mar 2025
- 2025SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering15 Mar 2025
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming11 Mar 2025
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting26 Feb 2025
- 2024SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians13 Dec 2024
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video13 Dec 2024
- 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis7 Dec 2024
- 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussians3 Dec 2024
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction18 Nov 2024
- 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction10 Nov 2024
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length12 Sep 2024
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 2024SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussianscited by 30
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
- 2025Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysiscited by 22
- 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
- 2025SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steeringcited by 13
- 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decouplingcited by 12
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstructioncited by 9
12 most cited of 42 All 42 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos1 Jun 2026
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2026D-Prism: Differentiable Primitives for Structured Dynamic Modeling18 Apr 2026
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting26 Mar 2026
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors2 Feb 2026
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials14 Jan 2026
12 newest of 42 All 42 (JSON)