DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream
Not on the map. Why?
Abstract (arXiv)
Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal-resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 47 of its 55 references that are in the map. First posted on arXiv 9 Oct 2025.
Builds on
47 of 55 references.
References · 47
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
35 more
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2018Unsupervised Event-based Learning of Optical Flow, Depth, and Egomotioncited by 304
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2018EV-FlowNet: Self-Supervised Optical Flow Estimation for Event-based Camerascited by 223
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2020Real-Time Intermediate Flow Estimation for Video Frame Interpolationcited by 211
- 2023Robust Dynamic Radiance Fieldscited by 193
- 2018A Unifying Contrast Maximization Framework for Event Cameras, with Applications to Motion, Depth, and Optical Flow Estimationcited by 178
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
- 2021E-RAFT: Dense Optical Flow from Event Camerascited by 149
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2021Self-Supervised Learning of Event-Based Optical Flow with Spiking Neural Networkscited by 99
- 2022Secrets of Event-Based Optical Flowcited by 92
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 92
- 2019Event-Based Motion Segmentation by Motion Compensationcited by 78
- 2022E-NeRF: Neural Radiance Fields from a Moving Event Cameracited by 70
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
- 2019EV-IMO: Motion Segmentation Dataset and Learning Pipeline for Event Camerascited by 46
- 2022Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesiscited by 43
- 2022V4d: voxel for 4d novel view synthesiscited by 42
- 2022Event Collapse in Contrast Maximization Frameworkscited by 33
- 2023Deformable Neural Radiance Fields using RGB and Event Camerascited by 31
- 2024Neural Material Adaptor for Visual Grounding of Intrinsic Dynamicscited by 30
- 2022ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fieldscited by 27
- 2024EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splattingcited by 20
- 2024IncEventGS: Pose-Free Gaussian Splatting from a Single Event Cameracited by 20
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 18
- 2024Physical Priors Augmented Event-Based 3D Reconstructioncited by 11
- 2025E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splattingcited by 9
- 2023Generalizable Neural Voxels for Fast Human Radiance Fieldscited by 8
- 2024USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splattingcited by 3
Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.