DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstruction
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Abstract (arXiv)
Reconstructing intricate, ever-changing environments remains a central ambition in computer vision, yet existing solutions often crumble before the complexity of real-world dynamics. We present DynaSplat, an approach that extends Gaussian Splatting to dynamic scenes by integrating dynamic-static separation and hierarchical motion modeling. First, we classify scene elements as static or dynamic through a novel fusion of deformation offset statistics and 2D motion flow consistency, refining our spatial representation to focus precisely where motion matters. We then introduce a hierarchical motion modeling strategy that captures both coarse global transformations and fine-grained local movements, enabling accurate handling of intricate, non-rigid motions. Finally, we integrate physically-based opacity estimation to ensure visually coherent reconstructions, even under challenging occlusions and perspective shifts. Extensive experiments on challenging datasets reveal that DynaSplat not only surpasses state-of-the-art alternatives in accuracy and realism but also provides a more intuitive, compact, and efficient route to dynamic scene reconstruction.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 24 of its 33 references that are in the map. First posted on arXiv 11 Jun 2025.
Builds on
24 of 33 references.
References · 24
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2014Depth Map Prediction from a Single Image using a Multi-Scale Deep Networkcited by 1,274
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
12 more
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 63
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2024MemFlow: Optical Flow Estimation and Prediction with Memorycited by 55
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 45
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Citing papers per year: 2025: 1; 2026: 2.
3 papers.