4DPV: 4D Pet from Videos by Coarse-to-Fine Non-Rigid Radiance Fields
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Abstract (arXiv)
We present a coarse-to-fine neural deformation model to simultaneously recover the camera pose and the 4D reconstruction of an unknown object from multiple RGB sequences in the wild. To that end, our approach does not consider any pre-built 3D template nor 3D training data as well as controlled illumination conditions, and can sort out the problem in a self-supervised manner. Our model exploits canonical and image-variant spaces where both coarse and fine components are considered. We introduce a neural local quadratic model with spatio-temporal consistency to encode fine details that is combined with canonical embeddings in order to establish correspondences across sequences. We thoroughly validate the method on challenging scenarios with complex and real-world deformations, providing both quantitative and qualitative evaluations, an ablation study and a comparison with respect to competing approaches. Our project is available at https://github.com/smontode24/4DPV.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 24 of its 51 references that are in the map. First posted on arXiv 15 Nov 2024.
Builds on
24 of 51 references.
References · 24
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
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- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
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- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
12 more
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
- 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 116
- 2019Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"cited by 106
- 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 100
- 2020Articulation-aware Canonical Surface Mappingcited by 81
- 2020Continuous Surface Embeddingscited by 80
- 2023Neural Haircut: Prior-Guided Strand-Based Hair Reconstructioncited by 43
- 2019Deep Non-Rigid Structure from Motioncited by 38
- 2021Discovering Relationships between Object Categories via Universal Canonical Mapscited by 13
- 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
- 2019Discrete Laplace Operator Estimation for Dynamic 3D Reconstructioncited by 3
Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025Web-Scale Collection of Video Data for 4D Animal Reconstructioncited by 9
- 20254D-Animal: Freely Reconstructing Animatable 3D Animals from Videoscited by 6
- 2026NeRFscopy: Neural Radiance Fields for in-vivo Time-Varying Tissues from Endoscopycited by 2
- 2026Kirin: Animal Motion Generation from In-the-Wild Videocited by 1
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
- 2026Kirin: Animal Motion Generation from In-the-Wild Video1 Sep 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026NeRFscopy: Neural Radiance Fields for in-vivo Time-Varying Tissues from Endoscopy17 Feb 2026
- 2025Web-Scale Collection of Video Data for 4D Animal Reconstruction3 Nov 2025
- 20254D-Animal: Freely Reconstructing Animatable 3D Animals from Videos14 Jul 2025